Latest publicly-released build.
OpenV.E. is a Gradle project--as of this writing, an IDE and JDK 17 or higher are needed to run it.
Your system should meet these requirements:
RAM: at least 3 GB
PROCESSOR: At least 2 GHz
If your system cannot run JavaFX, it cannot run this game--sorry.
The game should run decently on most modern computers. A high-performance/gaming desktop is ideal, but if you don't have one, there are options within the game to vastly improve performance if need be.
Please review the full instructions within the project's readme after downloading.
jh
cant even play the game.
Yes, I know--the project in its current state isn't that straightforward to run. Have you downloaded it yet and reviewed the included readme on playing?
why are you releasing a game on indiedb when its not even compiled from source code
I am working towards getting a .jar file working so that players only need the JDK, and not an IDE to run it.
how do i run the game?
I'm going to post the project-launch instructions for everyone again here. For longtime fans this should be straightforward--the process hasn't changed in years:
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Upon downloading the zipped game, the inner folder 'Open Vehicular Epic' needs to be extracted before trying to run the project.
Next install JDK 13 or higher (skip this step if you already have such installed):
Oracle.com
Then, use an IDE such as Netbeans to run the project:
Netbeans.apache.org
Launch Netbeans, go to File > Open Project, and select the extracted 'Open Vehicular Epic' folder.
Select the opened project (on the left side of the Netbeans window), and then press the F6 key to launch the game.
Or you can just click the green triangle to play this game. I did so and it opened the game for me.
Under and Over should have an incline road. Just to make it more easier.
can you add music to the game
music would fit better on the game
After a long battle throughout the project's history, I decided removing all music support for good in 2020. The project can already place a substantial processing and memory overload on Java, and I simply decided music support was not within the scope of the project.
So there are no plans for music support--sorry about that. Players can always run a music app side by side if they want, or create a music script for the game themselves if they know how, as the source is fully accessible.
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I somewhat got that covered. I mean, it's true that I found my own songs for the maps in the game. Also, I have made a map dedicated to Mortal Kombat's hellish place called the Netherrealm if you're interested in the design of my user-submitted map.
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