A short , one match, demo of zeroXgen. Showcasing the near-complete gameplay mechanics. Enjoy and give feedback.
This is a short , one match, demo for zeroXgen. In this demo you will be able to experience a typical match , featuring the standard , swim, shoot, and attack mechanics that have featured before. This demo now features damage and knock-out mechanics for all the players. Damage is now indicated by the player character's sprite turning red, when it appears the next time that character is in contact with the ball.
In this demo the cool-down time after taking damage and being knocked out, is 2 minutes. This has been amended to 30s - 60s already in the latest build of zeroXgen, but has not been implemented in this current demo. during the knock out cool down period, that character wont be able to move or interact with the rest of the game till the cool-down period ends.
And last ,but not least, is the teams special attacks trigger, which is triggered when 3 or more players on that team are knocked out. the special attack does damage the opposing teams players, so expect double special attacks playing out at times.
I hope these mechanics clearly portray the action-based gameplay that I was reaching for , from the beginning of this project. Enjoy and share with your friends! all feedback welcome!