New:
o Inspiration "Enlightened" - increases consciousness by 50%
Tweaks:
o Inspirations Mining Frenzy, Farming Frenzy, Introspection, Outgoing and Champion have all been increased to last several days
o Champion Inspiration also increases damage mitigation and adds armor penetration
o Wanderer and Wayfarer will start with several random abilities
o Completed prediction events will indicate fulfillment of the prediction in the letter label
o Neutral and Allied pawns will no longer perform death retaliations
RWoM v2.3.0.9 update
New:
o Inspiration "Enlightened" - increases consciousness by 50%
Tweaks:
o Inspirations Mining Frenzy, Farming Frenzy, Introspection, Outgoing and Champion have all been increased to last several days
o Champion Inspiration also increases damage mitigation and adds armor penetration
o Wanderer and Wayfarer will start with several random abilities
o Completed prediction events will indicate fulfillment of the prediction in the letter label
o Neutral and Allied pawns will no longer perform death retaliations
* Death Retaliation rework - death retaliation for mages was intended to maintain the value of mages by keeping a fully trained mage from being easily captured. This was implemented through a suicide explosion whenever a mage was downed. However, the way it was implemented was poorly depicted and could be frustrating as it gave the player few options. The new implementation keeps the intent for class value, increases the threat enemy mages pose, but gives the player options to evaluate the risk vs reward of capturing mages.
o Death retaliation now applies to fighter classes and retaliation actions are unique between fighters and mages
o Death retaliation is no longer instant but is an action a downed mage or fighter can attempt to perform
o The act of preparing a retaliation ability is now visible and has a random timer that can be anywhere from several seconds to minutes
o Capturing or killing the mage/fighter before they complete their retaliation will stop the action
o There are multiple retaliation actions for each class type
- Mages: death explosion, healing wave, berserk pulse, create Traps, create a small blizzard, create a small firestorm, stunning burst
- Fighters: create traps, set themselves on fire, ingest dangerous drugs, cause fear
o New mod options to accompany these changes
Bug fixes:
o Priests will always be able to wear bracers of the pacifist
o Adjusted criteria for magic circle to prevent new jobs only if the cell is occupied by a haulable resource
o Fixed an error when snap freeze or ignite was used too close to the edge of the map
o Fixed a bug replicating simple clothing made from stuff
o Commander order's chance fixed
o Chronomancer prediction includes an incident hash to prevent incidents of the same type that occur in rapid succession from being consumed as the prediction result
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