Adds the Geomancer class - versatile defensive class that uses elements of earth and physics. Enchantments also apply their effect to fighter classes
- New Class: Geomancer - the geomancer is a versatile support and defense magic class that is able to shape the elements of earth and manipulate the laws of physics.- New Class: Geomancer - the geomancer is a versatile support and defense magic class that is able to shape the elements of earth and manipulate the laws of physics.
*Stoneskin - well defined skill from DnD that absorbs a specific amount of attacks, regardless of the strength or weakness of the attack*Encase - an upheaval of stone and rock surrounds an area; can also be used effectively to isolate or restrict key terrain*Earth Sprites - summon an earth sprite to do your dirty work for you - in exchange for excessive amounts of mana, earth sprites will mine rock or transform terrain*Earthern Hammer - manipulates gravity to catapul nearby boulders at oncoming foes*Sentinel - spruce up your fortress with mean looking gargoyles that do more than stare at trespassers
*Meteorite (master) - I'm supposed to write something about how this spell calls down a molten ball of death and destruction from the sky to decimate a large area and leave enemies asking "dude, where's my base?"I'll think of something before I make this update...
Fighters rejoice! Enchantments now benefit fighter classes in a similar manner as magic classes; no additional recipes, workbenches, or materials needed.
The Faceless skill "mimic," when used by a non-violent pawn, will no longer assign a violent skill to that pawn.