Here is the BETA version off The Balls Game. 2 levels only. Lives indicator system is on-line!
OK, constructive criticism time!
1. A few times I have died while holding the right key, and then died again as the start point is next to a deathball. Is there anything you can do about this?
2. It's easy enough to complete if you are patient, but it also seems a bit boring playing that way. What do you think about adding an element of time pressure?
Please don't see this as a negative. I'm posing questions that I hope will get you thinking like a game designer ;)
Criticism is very welcome! Let's me try to answer all questions:
1) What i can do is put an square next to the start point(i will upload a picture later.
2) This element of time pressure could be great! But some peoples like me doesn't like it... well i try and make a new "BETA" with time!
Thanks to your comment!
Criticism is very welcome!
Cool, very happy to see you responding intelligently to critisism :)
An alternative to redesigning the levels would be to have a brief pause before you respawn the player. If you have animation and sound FX of the ball going pop as it dies, it would make the delay very natural. A short delay (less than a second) is usually enough to give players chance to release the key before play starts. Both ideas work, but there are stengths and weaknesses to both. What do you think?
An alternative for the timer proposal. Clocks don't just count down, they also count up. If you do this, speed runners can compete for lowest completion times without forcing everyone to play against the clock. Do you think this is a better plan?
Hope you don't mind me throwing ideas in. I'm enjoying taking an interest in the development, and I very much hope I'm being useful!
Well, well, sorry about the big delay, i did i because i'm tryng to make all of it and i was thinking and how to do it. :)
More later i will post some news about the progress, but i can't yet to put the time "on-line", but the sound yes! :)
Thanks by all sugestions,
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