this is the 14.112 version and is for EU3:DW 5.1. Please see the install instructions.
TN mod 14.112 for DW 5.1 :
Might not be save game compatible with TN 13.105 and earlier versions due to map changes.
Summary of changes:
-fixed election system.
-minor bug fixes.
-minor game balance changes.
*****the mod will crash if you dont fix this billboard.fx**********
billboard.fx:
-it needs to be placed from the mod\Terra Nova\ folder into the vanilla EU3\gfx\fx\ folder. if not, then you need to rename the Terra Nova\interface\good.gfx file or replace it with a older TN one.
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*****the mod might have terrian graphics problems if you dont fix this terräng-mall.dds **********
terräng-mall.dds:
-it needs to be renamed from the mod\Terra Nova\map\terrian\terrang-mall.dds to terräng-mall.dds OR copy the vanilla file terräng-mall.dds to the mod\Terra Nova\map\terrian\ folder. After Changing my non-unicode text in windows so that i could read hebrew text in chat and text programs, I am unable to get this file to process correctly in the .exe file packager program.
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Version 14.112:
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common\
advisor_types.txt:
-fixed some advisors that didnt cost 20% (reported by Cykur).
buildings.txt:
-manufacturies are no longer considered manufacturies and only arts academy and universities can be built (unless you cheat).
Ideas.txt:
-changed revolution and counter rev to 'art of war', changed effects.
on_actions.txt:
-fixed a possible bug where there was lacking percentages which seems to have fixed the election system.
static_modifiers.txt:
-positive stability now reduces war exhaustion (based on feedback from rwglaub).
events\
TN Buccaneer.txt:
-fixed a bug that didnt allow the last BUC province to be annexed.
TN Nations.txt:
-adjusted the MTTH for years in the PRU event based on advice by 17blue17.
TN Rebels.txt:
-added a CB to the REB Island event.
TN Republics.txt:
-added some tags to ensure proper election cycles.
TN Ribelanto.txt:
-renamed the file to Rebels.
TN Unknown.txt:
-diamonds will be a bit more rare in events before 1866 (based on suggestions by Cykur and 17blue17).
-balanced the appearence rates of Gold, Silver, Iron, and Copper based on feedback from 17blue17 and Cykur.
-gold and diamonds will happen half as often if there is a neighbor province with the same good.
TN Vassals.txt:
-added BUC modifier to AI vassal event.
gfx\
interface\
build_army_bg.dds:
-modified the file so the close button can be used.
build_buildings_bg.dds:
-removed file.
build_navy_bg.dds:
-modified the file so the close button can be used.
hre_bg.dds:
-modified the file.
history\
provinces\
1074,1099:
-added fort1.
interface\
hre.gfx:
-changed the path to the custom hre_bg.dds file.
localisation\
TN Buildings.csv:
-changed 'manufactury texts.
TN IdeasH.csv:
-changed the name and description for revolution and counter rev.
TN LoadingH.csv:
-fixed a loading tip.
TN SystemH.csv:
-changed colors of Colonization log.
I think this version will work with 7-11-11 and 6-29-11 betas but its best to use 7-12-11 or 5.1.
3526 downloads before updating to 14.112.
try mediafire if the download link doesnt work:
Mediafire.com
It doesn't work with Divine Wind, it crashes whenever I try to actually start a game. Second, all this talk about historical accuracy, and somehow you forgot the creation of Austria-Hungary in 1867, or the unification of Germany and Italy...
I'm having the same problem. My game crashes during the intitial load. It doesnt even make it to the main menu.
hwn i want to start with a nation it chrashed , any solutions?