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## Changelog ### v0.5.0 - 30/10/2015 * bug fixes * avatar is no longer pushed around by souls * fixed buildings not flashing white when attack while under construction * fixed music volume resetting when track changes * visuals * replaced yellow team with black * added rock obstacles to maps * decals (blood, etc) no longer draw on lava * bubbles pop in the lava * attack 'whoosh' animations * changed UI feedback for 'no enough souls' * demon finger in title screen * bouncy 'back' arrows and spikes in radial menu * preview of where buildings will appear * gameplay * a second faction: Bitterness! * buildings can now be recycled (by attacking them) * level selection screen with multiple maps * lava flood-plains which burn units on them * various balance tweeks * changed the way unit control works * other * you can now change the keyboard controls by editing the 'controls.lua' file exported to %APP_DATA%

Preview
Soul Harvest alpha demo V0.5
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kranopodem
kranopodem - - 1 comments

What is it??

Cannot compile pixel shader code:
Line 10 error: Syntax error: "f" parse error?

traceback:
[C]: in function 'newShader'
layers/terrain.lua:449: in function 'init'
main.lua:160: in function 'load'
[string "boot.lua"]:418: in function <[string "boot.lua"]:413>
[C]: in function 'xpcall'

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