Sound replacement for Quake. High Quality, Same Attitude.
Temple of Noise presents:
---- QUAKE EARGASM ----
By Christian Ice
Sound replacement for Quake. High Quality, Same Attitude. I went through my old 'Sound Ideas' CDs, finding the original sources, re-editing all sounds to be CD quality, longer loops, alternative sounds for Modders (for example, jump now can have a 8 samples rotation) The goal is no just replacing sounds, which would ruin the game, but to keep the mood of the game in today's audio standards.
This release is under Creative Commons 3.0, meaning you can:
Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material for any purpose. Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. (Credits to: Christian Ice, Temple of Noise. www.templeofnoise.net) You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
-- IMPORTANT -- Sounds in the 'player' directory are edits of the original Quake Sounds, so you can't use those for commercial purposes. Still, they are freely usable for non-commercial purposes under Quake's GPL.
- Installation -
Place the file 'Quake-Eargasm.pk3' in your Quake/id1 directory
- requirements -
Any modern Quake Engine port that reads .pk3 files In alternative you can open the Quake-Eargasm.pk3 file using winzip (or equivalent) and unzip the content in your quake/id1 directory
As a bonus for MOD creators, here's a list of additional sounds you can use to diversify. Randomizing the Jump sound, for example, is not a bad idea.