This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
The 188.8.131.52 incremental patch for Star Ruler.
[Fixed] Fix being able to trade research back and forth infinitely.
[Fixed] Fix colonizers with weapons never firing at anything.
[Fixed] Fix crash related to buildings being destroyed in OnGlobalDamage events.
[Fixed] Fix crash when planets marked for autocolonization get destroyed.
[Fixed] Batched ship construction orders would not repeat correctly.
[Fixed] Rally points on dry docks would not save.
[Fixed] Fix some inaccuracies in the german translation.
[Fixed] Fix engines never activating when boarding a disabled ship.
[Fixed] Fix importing blueprints with no automation orders resetting to default automation.
[Fixed] Fix crash related to loading transfer orders.
[Fixed] Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress.
[Fixed] Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started)
[Fixed] Many simple data types in scripts were calling destructors needlessly.
[Fixed] Many simple data types in scripts were also using reference counting needlessly.
[Fixed] Fixed a crash in treaties.
[Fixed] Possibly fixed mousing over objects that weren't near the cursor.
[Fixed] Fixed star surface animation on newer NVIDIA drivers.
[Fixed] The Automate Research setting was not being saved if there was no queued research.
[Fixed] AIs are smarter about trade-per-second agreements.
[Fixed] Fixed some abusable aspects of the trade-per-second agreements.
[Balanced] Repair rates on nano armor are more sensible now.
[Balanced] Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable.
[Changed] Planetary shields now block chemical bomb damage to population.
[Changed] Updated AngelScript to the most recent version.
[Changed] Shields now wobble less and are less opaque until attacked.
[Changed] Improved error reporting for missing shader constants.
[Added] Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate.
[Added] Added two new race portraits courtesy of Hazzard!
[Added] The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface.
Quick note for modders: Script classes may no longer have a method and member named the same. I'll be checking for this in the major mods and letting you know if there's any compatibility concern long before the patch goes out.