Version 0.822 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Full description below.
Lord of the Rings Conversion Mod for Crusader Kings II
MEP is an overhaul mod attempting to bring the world of Tolkien to playability in Crusader Kings 2.
The MEP Team’s hope is to allow players to experience Tolkien’s world of Arda, spanning from Angmar and the Iron Mountains in the North, The Harad Desert to the south, the Great Sea to the west, and Rhun to the east. As well as enjoy that world from a number different perspectives, be that a Great King of Gondor, the Dark Lord Sauron, a noble Elf-lord, or a blood member of the Orkish Hordes.
CK2 Compatible Version: 3.1
Outside of this Version the mod is not likely to function properly, including crashing.
Marowa, Artwork Lead
SinStar87, Other Nonsense Lead
Julius Caesar, Various Descriptions
Porkenstein, First Age Submod
Removed a dysfunctional trigger on Colonization, now allows more than 1 colony at a time
Added culling for courts of unique cultures
More Culture Reworking and accompanying fixes
Edited Fertility Magic Outcomes, hopefully will cut way down on the incapable stuff
Added Looting Ability to All Darkness forces
Redid Physician Coding with custom chains, tied to Healers and Sorcerers
Added a Duel button for Fighter Profession
Added Custom Childhood Trait Events Loc WIP
Removed HF Sway System due to it causing Crashes
Tied Silvan Empire to Old Realms Mechanic
General Bug Fixing
As we’ve lost one of our integral team members, and so can’t hope to provide meaningful new content, the patreon vote is unfortunately suspend until further notice.