The alpha 0.5 release of Kelgar. changelog: - added alchemy - added retort - added mortar and pestle - added weak mana potion - added weak potion of healing - added weak poison - added new crafting recipes - using mdlbb for most of the models - new models - new assets - new textures - added Glowball spell -> General Store Ridaz - modified clouds (moving) - moved loot script to prevent bugs and freezes - added player model (placeholder) - fixed unknown ancestors sidequest - added buckets -> trigger & items for empty & full bucket -> water-trigger -> pond of Ridaz
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I still got the horrible fps like I got on the alpha 0.2 and 0.3 build. (I have a core I5 and gtx 570) Is this still an issue or hast it to do with my set up?
I even had people which said they had less FPS or it did completely not work.
However in 1-2 weeks the next version of the engine will be released - I may port it to the Beta of the engine.
I still got the horrible fps like I got on the alpha 0.2 and 0.3 build. (I have a core I5 and gtx 570) Is this still an issue or hast it to do with my set up?