Release of v 46.
[xpn 2.2595]Imperial Game Engine 2 v45.20
[New] SubModel, Alpha preference;
[New] Paese *.ini bind.ifn; as bool/float;
[xpn 2.2596]
[xpn 2.2597]
[xpn 2.2593]Imperial Game Engine 2 v45.19
[New] ILight, Shineness, FragmentSmooth, Emission;
[BugFix] ILight, Simple types uncorrect;
[New] MipMap.imn;
[New] LiveSilver, alternative Box tester shape;
[xpn 2.2592]Imperial Game Engine 2 v45.18
[BugFix] incorrect Diractional Light;
[New] OnPostLiveSilver.imn;
[New] UseShader.imn;
[New] StopUseShader.imn;
[New] StopUseShader.ifn;
[New] SetUniform *.ifn; *.imn;
[xpn 2.2590]Imperial Game Engine 2 v45.17
[New] BlendEquation.imn;
[New] ILight, BlendEquation preference;
[BugFix] Fail deobsuficate Project;
[New] Obsuficate *.ipk;
[BugFix] inactive directional lighting;
[xpn 2.2588]Imperial Game Engine 2 v45.16
[New] IMaterial, script clonning;
[BugFix] Externall, missing emptying materials;
[Bug] Missing FileWatcher system;
[BugFix] MaterialBuffer, inactive;
[New] CallFunction.ifn;
[New] Lightsblending;
[BugFix] i_3D_model, nonsavable schinessness;
[xpn 2.2586]Imperial Game Engine 2 v45.14
[Bug] externall SkeletalAnimation, undecoded, v3;
[xpn 2.2585]Imperial Game Engine 2 v45.13
[New]
MaterialNodeFunction.ifn;
ParticleNodeFunction.ifn;
IFliteCubeNodeFunction.ifn;
[xpn 2.2585]Imperial Game Engine 2 v45.12
[New]
TranslateFloat.imn;
[BugFix] LiveSilver, fail to save file;
[BugFix] LiveSilver, fail to compile Preview result;
[New]
Colour.imn;
[BugFix] LiveSilver, fail to fetch externall;
[xpn 2.2585]Imperial Game Engine 2 v45.11
[New]
BumpMap.imn;
DiffuseMap.imn;
SpecularMap.imn;
Shiness.imn;
Diffuse.imn;
Specular.imn;
Emission.imn;
Ambient.imn;
Position.imn;
[xpn 2.2584]Imperial Game Engine 2 v45.10
[New]
Tile.imn;
Photon.imn;
Depth.imn;
Alpha.imn;
Blend.imn;
Mirror.imn;
Delay.imn;
[xpn 2.2583]Imperial Game Engine 2 v45.9
[New]
GenerateNewRotation.ipsn;
GenerateRotation.ipsn;
Rotate.ipsn;
SetRotation.ipsn;
GetRotation.ipsn;
[xpn 2.2584]
[New]
GenerateImpulse.ipsn;
Impulse.ipsn;
OnUpdate.imn;
LoadTexture.imn;
MontageTexture.imn;
GuaranteeNextTexture.imn;
Action.imn;
Once.imn;
DeMontageAllTexture.imn;
[BugFix] LiveSilver, fail to compile;
[xpn 2.2582]Imperial Game Engine 2 v45.8
[New] ModelEditor, externall mass fetch/Hiding;
[New] ParticleSystem,
GenerateNewPosition.ipsn;
Translate.ipsn;
SetPosition.ipsn;
GetPosition.ipsn;
GenerateNewTranslation.ipsn;
[xpn 2.2580]Imperial Game Engine 2 v45.7
[xpn 2.2580]
[New] i_3D_model, can_throw_shadows preference;
[New] TextToVoice, multiline .txt reading;
[xpn 2.2577]Imperial Game Engine 2 v45.6
[xpn 2.2578]
[xpn 2.2579]
[New] ComputeThirdPersonCamera.ifn;
[New] RandomValue.ifn v3;
[xpn 2.2576]Imperial Game Engine 2 v45.5
[New] ModelEditor, NAVMesh Generator;
[New] Insider/ Outsider _Move.ifns;
[BugFix] Triangular Move Actor, i_scene type inactive;
[New] NavigationMesh Debugger;
[xpn 2.2575]Imperial Game Engine 2 v45.4
[BugFix] ICG, missing "i_material" shader implementation;
[New] Static Object, actor;
[BugFix] missing classic Skeletal Animations;
[xpn 2.2574]Imperial Game Engine 2 v45.3
[New] VIP i_umbrella, vertex animation muscles system;
[New] TrapDown, Preform.ifns for audiotree;
[New] AniTE, VertexMover.iat;
[New] AniTE, SlowMotion.iat;
[xpn 2.2573]Imperial Game Engine 2 v45.2
[New] i_scene, LOD system;
[xpn 2.2569]Imperial Game Engine 2 v45.1
[New] Imperial Tesselation Technology, v1 prototype.
[xpn 2.2570]
[xpn 2.2571]
[BugFix] FliteCube, missing Stop function;
[xpn 2.2572]
[BugFix] i_3D_model, LOD1 system missing;