IGE2v43.6 and Demo
[xpn 2.2457]Imperial Game Engine 2 v43.5.2
[Bugfix] SoundManager, loop sound.imd inactive;
[Bugfix] WSAD, input inactive;
[xpn 2.2456]Imperial Game Engine 2 v43.5.1
[Bugfix] ICG, zero vertexes;
[Bugfix] ICG, SuperBox, Up side half of surface;
[Bugfix] InputKeys, inactive Up and Down states, WIP;
[xpn 2.2455]Imperial Game Engine 2 v43.5
[Bugfix] Deploy as Editor, inactive;
[Bugfix] Deploy as Server/Client missing;
[Bugfix] Server, DataReplication, incorrect variables;
[Bugfix] ReplicateProcess, inactive event;
[Bugfix] ReplicateProcessData, inactive variable;
[Bugfix] FloattoString.ifn, erased functions;
[Bugfix] ICG, inapropriate Transforms;
[xpn 2.2454]Imperial Game Engine 2 v43.4.6
[Bugfix] Box.imd, missing forward surface 50% from 100%;
[New] EditableBox6.imd
[New] imd "enable begin", "enable end"(I3DModels morphing preferences);
[Bugfix] MaterialEditor, tester model, uncorrect position;
[New] MaterialEditor, wireframe mode;
[Bugfix] PostProcess (bloom, hdr, blur), crashes;
[xpn 2.2453]Imperial Game Engine 2 v43.4.5
[New] EditableBox.imd
[xpn 2.2452]Imperial Game Engine 2 v43.4.4
[Bugfix] Set GameEngine speed;
[Bugfix] Set AniTE time_scale;
[Bug] Skeletal animation cooficient;
[xpn 2.2451]Imperial Game Engine 2 v43.4.3
[Bugfix] Multiline text; Credits scrolling;
[Bugfix] Timeline, SetGraphicLayer.iat; (aka. change sprite frames);
[xpn 2.2450]Imperial Game Engine 2 v43.4.2
[Bugfix] removed Camera maximal 999999 limits;
[AniTE], pioneer inactive;
[Bugfix], face viewport start no defaults;
[Bugfix] inactive timeline scale;
[xpn 2.2449]Imperial Game Engine 2 v43.4.1
[Bugfix] AniTE, inactive ActorMover.iat (bug existed about month-two)
[Bugfix] AniTE, stringconverter erased string_to_float_comma;
[xpn 2.2448]Imperial Game Engine 2 v43.3.2
[Bugfix] Restored CEGUI;
[New] Added GWEN GUI;
[New] Added CG, CGGl shader Language;
[BugFix] physics, Cylinder, Compound bodies;
[New] AddBodyToCompound.ifn, AddBodyToConstraint.ifn;
[New] AmpullaTech[AntiCheat Engine], resource package deep selection x1-x64 micro-compression; obfuscation, hex-binary modes;
[xpn 2.2447]Imperial Game Engine 2 v43.3.1
[New] 2DCursor.imd, 2DButton.imd clicking intersection;
[Bugfix] Gladiator, bad transforms;
[xpn 2.2446]Imperial Game Engine 2 v43.2.7
[Bugfix] Axon, i3dmodels incorect scalling;
[Bugfix] incorect depth;
[xpn 2.2445]Imperial Game Engine 2 v43.2.6
[Bugfix] ParticleEditor, 3DModels invisible;
[Bugfix] Particle, incorrect world transforms;
[Bugfix] Alpha channel; default blend id from 30 to ~9;
[xpn 2.2444]Imperial Game Engine 2 v43.2.5
[Bugfix] I3DModel, global transforms missing;
[Bugfix] Light, maximal count;
[Bugfix] Particle, HEX mode create particlesystem crash;
[Bugfix] Alpha textures missing;
[Bugfix] Particle, 3D models missing;
[xpn 2.2443]Imperial Game Engine 2 v43.2.4
[New] Advanced SceneTree (alpha);
[Bugfix] LawMaker, Script construct;
[Bugfix] Camera, Timeline, 1 distance;
[Bug] Clear timeline, inactive
[xpn 2.2442]Imperial Game Engine 2 v43.2.3
[Bugfix] Scene Maximal sizes;
[New] Texture reproductions custom Names, Packs;
[Bugfix] no lighting in 3d models;
[xpn 2.2441]Imperial Game Engine 2 v43.2.2
[Bugfix] VideoTrxture, size control;
[Bug] Material, BumpMaping;
[New] MaterialEditor, second Viewport;
[New] MaterialEditor, Lighting preference;
[Bugfix] Materials, inactive;
[xpn 2.2439]Imperial Game Engine 2 v43.2.1
[New] Facial Animation support;
[xpn 2.2430]Imperial Game Engine 2 v43.2.0
[BugFix] IScript save, bugfix;
[xpn 2.2430]Imperial Game Engine 2 v43.1.2
[BugFix] ParseBinaryTag.ifn invisible;
[Bug]lights ids fail;
[xpn 2.2430]Imperial Game Engine 2 v43.1.1
[New]Released, pure Imperial Script schemming as programm classes.
[xpn 2.2430]Imperial Game Engine 2 v43.0.6
[New] IModel, ambient colour preference;
[New] 3DVideo, set w,h preferences;
[xpn 2.2430]Imperial Game Engine 2 v43.0.5
[Bugfix] ICamera, Blub;
[BugFix] ICamera, Z Axis, Roll fail.
[xpn 2.2430]Imperial Game Engine 2 v43.0.4
[Bugfix] SuperBox, tronic super-positions;
[xpn 2.2430]Imperial Game Engine 2 v43.0.3
[New] Model Editor, skybox preference;
[New] SuperICG.imd;
[Bugfix] SetCameraFOV.iat;
[Bugfix] Text.iat, double input window;
[New] Binared ini parse/write.ifn;
[xpn 2.2430]Imperial Game Engine 2 v43.0.2
[Bugfix] Scene i_clone, load crash;
---------------------------
[xpn 2.2430]Imperial Game Engine 2 v43.0.1
[Bugfix]Skeletal Animation, cooficients preferences;
[Bug] Game, Camera timeline covered virused blub.
[Bugfix] Prefab clonning crash;
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[xpn 2.2429]Imperial Game Engine 2 v42.8.21
[Bugfix]VivisectionCell, NULL project crash;
[Bugfix]Particle, Double side plane;
[Bugfix]3dModel, multi-texture loading;
[New] Support *.ttf, throught free type;
[New] "*.i_texture"(Pano), gameengine format;
[New] "Box6.imd", for skybox;
[Bugfix] Sub-model fetching, zero textures value;
[New] ipk, support binary-HEX code for text scripts;
[New] NormalMap, Bugfix;
[Bugfix] HEX, world save crash;
[New] "*.i_texture"(Pano): mip-maping, linear, nearest,- modes; Wrapping modes: short, tile;
[Bugfix] More accurate buffer static shadowing;