[xpn 2.2455]Imperial Game Engine 2 v43.5
[Bugfix] Deploy as Editor, inactive;
[Bugfix] Deploy as Server/Client missing;
[Bugfix] Server, DataReplication, incorrect variables;
[Bugfix] ReplicateProcess, inactive event;
[Bugfix] ReplicateProcessData, inactive variable;
[Bugfix] FloattoString.ifn, erased functions;
[Bugfix] ICG, inapropriate Transforms;
[xpn 2.2454]Imperial Game Engine 2 v43.4.6
[Bugfix] Box.imd, missing forward surface 50% from 100%;
[New] EditableBox6.imd
[New] imd "enable begin", "enable end"(I3DModels morphing preferences);
[Bugfix] MaterialEditor, tester model, uncorrect position;
[New] MaterialEditor, wireframe mode;
[Bugfix] PostProcess (bloom, hdr, blur), crashes;
[xpn 2.2453]Imperial Game Engine 2 v43.4.5
[New] EditableBox.imd
[xpn 2.2452]Imperial Game Engine 2 v43.4.4
[Bugfix] Set GameEngine speed;
[Bugfix] Set AniTE time_scale;
[Bug] Skeletal animation cooficient;
[xpn 2.2451]Imperial Game Engine 2 v43.4.3
[Bugfix] Multiline text; Credits scrolling;
[Bugfix] Timeline, SetGraphicLayer.iat; (aka. change sprite frames);
[xpn 2.2450]Imperial Game Engine 2 v43.4.2
[Bugfix] removed Camera maximal 999999 limits;
[AniTE], pioneer inactive;
[Bugfix], face viewport start no defaults;
[Bugfix] inactive timeline scale;
[xpn 2.2449]Imperial Game Engine 2 v43.4.1
[Bugfix] AniTE, inactive ActorMover.iat (bug existed about month-two)
[Bugfix] AniTE, stringconverter erased string_to_float_comma;
[xpn 2.2448]Imperial Game Engine 2 v43.3.2
[Bugfix] Restored CEGUI;
[New] Added GWEN GUI;
[New] Added CG, CGGl shader Language;
[BugFix] physics, Cylinder, Compound bodies;
[New] AddBodyToCompound.ifn, AddBodyToConstraint.ifn;
[New] AmpullaTech[AntiCheat Engine], resource package deep selection x1-x64 micro-compression; obfuscation, hex-binary modes;