--------------Imperial Game Engine 2 v38--------------[SourceCode] Main gameproject stability centre moved to sourcecode;[BugFix] SkriLink, choose to react crash (from 'NULL' to exsisting project; from project to project);[Added] SeconLight, *.i_reference format of text (windowsos protected extension);[BugFix] LiveSilver, Materials, load diffuse texture as blank; [BugFix] CameraActor, memory-leaks;[BugFix] CoffeBreakStudio, open new imodel ("NULL" type) crash;[BugFix] CameraActor, Camera everlasting defaults;
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Imperial Game Engine 2 v39
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Imperial Game Engine 2 v38
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[SourceCode] Main gameproject stability centre moved to sourcecode;
[BugFix] SkriLink, choose to react crash (from 'NULL' to exsisting project; from project to project);
[Added] SeconLight, *.i_reference format of text (windowsos protected extension);
[BugFix] LiveSilver, Materials, load diffuse texture as blank;
[BugFix] CameraActor, memory-leaks;
[BugFix] CoffeBreakStudio, open new imodel ("NULL" type) crash;
[BugFix] CameraActor, Camera everlasting defaults;
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Imperial Game Engine 2 v37
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[Architecture] Changed in to Directory Outdoor-Monolit type;
[Addded] SkriLink, New file/directory operations: delete project/ delete package;
[BugFix] SkriLink, Choose to react new project crash;
[ReCreated] SkriLink, Project Deployer;
[SkriLink] authomatic additionall import assets: 3d model, material;
[ParticleManager] added simple particle template;
[TextureManager] added heightmap *.raw support;
[BugFix] Camera Actor, fail translation;
[TextureManager] Loading crash;
[New] LawMaker .ifn::SetCameraPosition;
[Bug] Axon, *.i_scene transforms;
[BugFix] Box.imd sides taftology;
[BugFix] ModelEditor, crash after externall model inserting;
[BugFix] MaterialEditor, preview probe window fail;
[New] LawMaker .ifn::SetCameraPosition;
[Bug] Axon, *.i_scene transforms;
[BugFix] Box.imd sides taftology;
[BugFix] ModelEditor, crash after externall model inserting;
[BugFix] MaterialEditor, preview probe window fail;
[bugfix], sub-model assignment material/hiding fail;
[Extended] texture blending mode to '121 mode instructions';
[IModel Editor] restorationed: hide/show sub-imodel;
[BugFix] Axon, WorldTransforms freezing;
[BugFix] TextureManager, memory lack;
[BugFix] LawMaker, IScene Loader .ifn:: - crash after loading leavel;
[BugFix] Axon, select actor crash;
[BugFix] ScriLink, GameEngine removed limit to package countless asset storaging, and removed limits to scene actor counting;
[BugFix] AniTE, *.scene moving, rotating inaccurate coordinates for sub-childrens;
[New] Optimisation;
[New] Axon, 'quick-review' actor selecting (externall models, box.imd);
[BugFix] "*.imd" rotation;
[New] Axon, i3dmodel actor highlighting;
[New] Axon, IModel externall mesh informative preference;
[BugFix] Restored: 2D, 3D Text actor types;
[New] Axon, SetBackgroundColour;
[Solved] LightActor updates;
[Solved] IModels, texture taftology;
[New] Sphere.imd
[New] I3DModel cloning;
[New] BestBarViewerSimpleProportion Texture "Name:" for material cloning;
supported compiller: vc2008express sp1;
on win10 activation of net 3.5, guaranteed, throught text-file console-command code pasted in powercell;
Copy: M:\sources\sxs\ to c:\\temp
run as administrator: powercell
=: dism.exe /online /enable-feature /featurename:NetFX3 /All /Source:c:\temp\sxs /LimitAccess