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This one is not save game compatible, so keep that in mind. The checksum I'm getting is IPHX. These releases are about bug fixing (in most cases, both new and old. There's even a NNM bug fixed in this release), weird-AI-behavior fixing and quality of life improvements, mostly, but there's always something new to be found. The full changelog can be found below, as always, but there's a few highlights in the news section coming soon. To keep it short and sweet: reworked terrain in the Middle East, Iran and Afghanistan. Tweaks to dismantlement and colonial organization. Some flavor for France, flexibility for the events for French Indochina, bankrupt countries losing infrastructure and constitutional crisis for when a monarch changes the elect party of a constitutional monarchy.

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Historical Project Mod Version 0.4.4
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give australia some love <3

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edungeon1557683970
edungeon1557683970

Ooh this Constitutional Crisis will change a lot of how I play (for the better I think)

Bold move

(My checksum is OSCT just like the last version it is not the same as yours... but I think everything is working as intended)

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SausageSpirit
SausageSpirit

Suggestion: the province of Pontianak should be split into two, Mandor in the northern half with Lanfang being independent there and the Pontianak sultanate taking the rest.

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brantodb01
brantodb01

Something broke. I was playing Brazil and now I have £0 am making £0 but also not losing any. I can move my taxes around and no change. I can put my tariffs up but that either bankrupts my factories or just ends up coming out of my profits in subsidies

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brantodb01
brantodb01

Same thing happened on a Portugal run, I wasn't even subsidising this time.

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