Demo Build 1.1 fixes most of the issues that plagues the original release of Demo Build 1.
Demo Build 1.1 Patch notes:
Fixed and changed the textures
Fixed the neighbor getting stuck in the shark room (maybe, hopefully)
Fixed the main map not loading properly
Added better hints for the puzzles
added secret photographs around the the house leading to- S̷h̵h̵h̷.̸.̵.̵
added new story elements
added new models
Standalone didn't work :(
Yeah unfortunately standalone doesn't seem to work with Demo Build 1,
I tried to get it work, but it just doesn't want to work.
Why in the mod does not use standard BP_Human, but uses custom BP_Human_Child? I know that problem when using BP_human, and it can be solved by setting BP_Human, but when i install it the game crashes anyway. Perhaps this is due to the blueprints, using casting to bp_human_child.
I was able to solve this problem by deleting all communications with BP_Human_Child (Cast to bp human child replaced by cast to bp human). And in standalone it works when I start intro map and go to main map. :)
oh, i wonder why it crashes when you try to play it from the main map? well i'm glad you managed to fix it!
Everything works on the main map too, but only if you run it not directly, but from a different level (Teleport scene or console)
Rip Mod?
When is the next update coming?
I don't have a time frame for the release, but maybe this year or next year, depending on development.
its a compilie error
The mod seems to not show up when I put it in as a mod in the Mods folder. I'm on game version 1.4, is that bad?
its a bug since the modkit v1.4 update so its not our fault
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
it does work in modkit but it dosent work in standalone right classicshocker?
i just remembered the game is archived forever and it still working wow!
P.S "you will never win this hn mod..."