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Read the description to see the change log.
Changelog v0.5a - v0.6a
-Before "Integrity Break", aircraft now take half damage. Previously, it was one third.
-Added new explosion and splash animations for crashed parts.
-Projectiles now give slightly different effects to how the aircraft they destroy behaves physically.
-Added shadows under aircraft.
-Tweaked A.I. to stick around a little longer before trying to escape.
-The enemy spawner will now only spawn up to five enemies at once.
-Added four new weapons: A homing missile, two shotguns, and a laser.
-Stage music by Blue Warrior. He'll be making music from now on. My theme tune has yet to be changed out though.
-Messed with the world map a bit, but didn't add any notable features to it. (Moving around the landscape triggers a 1 out of 3 chance to encounter a mission.)
-Greatly improved performance.
-Aircraft now have a speed clamp to prevent "teleportation" of very light planes.
-Fixed a bug that caused the config file's control mapping data to be loaded incorrectly.
-Various small weapon balance changes.
-changed the smoke effect's appearance.
-You are rewarded more money at the end of a mission.