This is the 0.61 update for a total conversion of Bannerlord e1.4.2 beta. It turns the world of Calradia into a popular fantasy tabletop world. This mod changes settlements, lords, troop names and various text files. Be sure to manually copy over files into the respective native directories and follow the correct mod loading order in the readme.
Hammerlord 0.61 update for Bannerlord e1.4.2 BETA published 20 July, 2020
The 0.61 version of the mod introduces magic into the game. it also addresses tournament crashes and fief + workshop text issues.
Please follow the installation instructions below.
After downloading and extracting the rar file, you will find a Readme and two folders:
Do as the names of the folders instruct.
First, take the three folders within Folder A and place them in your Modules folder. That's where mod folders normally go.
Then, look inside 'B - Manually place these files'. This folder isn't to be loaded in your Modules loader. Instead, place the files inside this folder into their corresponding Bannerlord folders. Don't forget to first copy and save your original files!
Here's the file structure for my computer where I place the files:
Once those files are placed, ideally use Vortex to load the following module order to start the game:
1. GoblinSkin ('Hammerlord Initial Load') needs to load first before Native, Custombattle, SandBox Core and StoryMode
2. AnimalsofWar should load after GoblinSkin ('Hammerlord Initial Load') but also before Native, Custombattle, SandBox Core, Sandbox and StoryMode.
3. Then load 'Hammerlord_Mod_2 a Bannerlord Mod' after Native, Custombattle, SandBox Core, Sandbox and StoryMode.
Here's an image of what it should look like in Vortex without any other mods installed:
This mod is compatible with many mods, as long as those mods don't touch the original singleplayer kingdom, culture, lord and settlement files. Best to turn off existing mods and add each one progressively. As Hammerlord is a total conversion, it needs to be your starting mod.