This release adds more traits, planet conditions and special systems to the game as well as other features. For more information, refer to the changelog or head over to the official forum thread.
Changelog:
- Added: New traits
- Added: Azalrion's Helium-3 mod
- Added: Compatibility for mod installation in user files
- Added: New planet conditions
- Added: New special systems (Remnant Data Bank, Neutron Star System, Remnant Jump Bridge System)
- Added: Ore storage subsystem
- Added: 3 stages of terraforming
- Added: New main menu option: Population effect on resource production can now be changed
- Added: Import Dock Subsystem
- Added: Integrated Hull Construction modifier subsystem
- Added: New empire colors, flags and backgrounds
- Added: 2 Loading Screens
- Changed: Increased Remnant Imperial Seat planet slots from 50 to 60 for the imperial seat and from 30 to 40 for each of the outposts
- Changed: Unstable Star HP is now random (5 to 100 M hitpoints)
- Changed: Reverted Superweapons (Superlaser, DSM, Planet Buster, Heliocide) back to tool-type behavior
- Changed: Mass Driver can now be fired by issuing a "use tool..." order
- Changed: Halved Subsystem minimum size (from 0.25 to 0.125)
- Changed: Increased default research cost curve (RCC) from 1.8 to 1.85
- Changed: Decreased maximum tech level at game start from 40 to 30
- Changed: Most weapons can now be used with link modifiers
- Changed: Rebuild the file structure for subsystems
- Changed: Reduced default Remnant density from 0.5 to 0.3 and reduced default Remnant research factor from 1.0 to 0.8
- Changed: The tech level-dependant rate of fire increase is much more linear now
- Changed: Heliocide weapon now requires He3
- Changed: Stars and planets regenerate health over time
- Changed: External Mounts are now limited per hull type (similar to armor points and shield emitters)
- Changed: Added a 5% chance that a trade tick gets through a blockade
- Changed: The largest part of object information is only available if you have a ship in the same system
- Changed: Every hit that deals damage that is at least 10% of a planet's maximum HP has a chance of decreasing the amount of slots available by a random amount between 1 and 5
- Changed: Planets degraded to less than 5 slots slowly regenerate slots back to a maximum of 5
- Changed: Increased Star brightness
- Changed: Modified / added various particle effects
- Changed: Modified the way special systems are generated, so they may contain Remnants just like normal systems
- Balance: Reduced Ringworld metal and electronics cost by 20% each
- Balance: Halved population growth; growth is reduced by another 50% when under attack (same as in base game)
- Balance: Removed Repulsors from Remnant Gate Array since they were making a capture practically impossible
- Balance: Halved space used by Coolant System
- Balance: Increased Mass Mount control requirement by 100% and mass by 25%
- Balance: Increased Autocannon base damage from 15 to 16
- Balance: Changed Targetting Sensor and Precision Mod range formula to provide a much larger boost to range as well as an increase with tech level
- Balance: Changed the minimum subsystem size requirements for Planet Buster (1200), Superlaser (2400) and Directed Spatial Manipulator (3600)
- Balance: Maximum Oversize and Spinal Mount range bonus was increased from 2.0 to 3.0, delay factor was reduced from 3.0 to 2.0
- Balance: Added range modifier to rack mount, mass mount and fortress hull. Linked weapons have decreased range now.
- Balance: Increased the default amount of shield emitters for several hull types
Version 1.1.0.0 came out three days ago, if using steam how do I downgrade back to 1.0.9.0 so I can play the mod?
There is no way to undo an update on STEAM. That is one of the disadvantages of STEAM, unfortunately.
Rest assured we are working on getting the next patch out ASAP.
Thanks