In this update many bugs were fixed, some graphical improvements were made and translations were updated.
Version 1.1.14:
* campaigns:
* Eastern Invasion:
* added a starting position for the seventh enemy (bug #7918)
* Heir to the Throne:
* fixed the signpost image in the narration (patch #638)
* The Rise of Wesnoth:
* fixed bad glitches in the map Rise of Wesnoth
* The South Guard:
* made it possible to finish "Into the Depths" even without enough gold
to pay the trolls
* graphics:
* terrain:
* new special transition between chasm and dwarvish castle
* new lava transitions (looks like completely new lava)
* fixed glitches with impassable moutains at the edges of maps
* resolved all glitches with cave walls
* units:
* new teamcolored baseframes: Halberdier, Heavy Infanfantry, Pikeman,
Shocktrooper, Siegetrooper
* new baseframe: Yeti
* some new skulls for skelleton units
* misc:
* new attack icon for wooden sword
* new dwarven gate
* new portrait for Asheviere
* new, better looking hexgrid
* language and i18n:
* switch back to non utf8 locale definition to fix some problems,
--enable-dummy-locales should work again
* updated man-pages: French, German
* updated translations: Czech, Esperanto, French, Greek, Italian, Russian
* multiplayer maps:
* revised multiplayer maps: 3p Morituri, 4p Morituri, Blue Water Province,
Den of Onis, Hexcake, Isar's Cross, Merkwuerdigliebe, Meteor Lake,
Sablestone Delta, Sulla's Ruins
* misc:
* fixed a crash in the recall event_handler
* fixed game crashes durin AI turn (#7988)
* fixed graphic glitch with large units
* fixed sighted event with delay shroud during move&attack and also only
move
* add script to strip ICC profiles from images
* modified wesnoth-pngcrush to use optipng instead of pngrewrite (a lot
slower than the old script but good compression results)