The Battle for Wesnoth version 1.1.12 has now been released, this version makes many changes and other fixes to the game.
Version 1.1.12:
* user interface
* move chat line slider bottom (Multiplayer options)
* display started game with vacant slot with yellow font
* fix allow to move other player's (bug #6451)
* sound
* add sample_rate option (read only) to solve cracking sound
on some sound card (Intel HDA, cmipci, ...) (bug #7507)
* graphics
* new portraits: Human Bowman
* unit animations: Elven Hero's melee attack, Dragonguard, Saurian mages,
Young Ogres, Troll Warrior, Troll Rocklobber
* team color: Trolls, Woses, Orcish Assassin, Thief, Rogue and other
outlaws
* new/modified attack icons: dark magic, drake, javelins, ...
* other: new sceptre
* multiplayer
* send a server message each time side controller change (fr #7358)
* fixed green game bugs
* fixed new host doesn't get control when original host left (bug #7351)
* fixed crash when transfering a side (bug #7346, bug #7455)
* fixed message bell sounding even on ignored messages (bug #7378)
* language and i18n:
* new manpages: Dutch
* updated translations: Esperanto, French, German, Greek, Italian, Norwegian,
Japanese, Polish, Slovenian, Turkish, Valencian
* updated MANUAL: Czech, German
* updated DejaVuSans font to 2.11
* multiplayer maps:
* revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins, Silverhead
Crossing, Isar's Cross, Paths of Daggers
* engine changes
* fixed the terrain defense alias to be used properly
* fixed aggression calculations (bug #7432)
* misc bugfixes
* fixed malfunctioned sighted event during shroud (bug #4398)
* fixed stats in replay counted not from 0 (bug #7245)
* fixed replay end showing scenario objectives (bug #6937)