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Add file Freemen Overhaul Mod (NOT WORKING)
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Freemen_Overhaul_Mod_v5.0.rar
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Full Version
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danielkjm
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225.49kb (230,902 bytes)
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783 (1 today)
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da1dd43d43e41351fbdca66aaa89a3bb
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File Location : C:\Program Files (x86)\Steam\steamapps\common\Freeman Guerrilla Warfare\Freeman Guerrilla Warfare_Data\StreamingAssets\Tables Make Sure you Back Up your files before replacing them. *To Remove the mod delete the Mod files and Verify Files Integrity in Steam (No Progress is loss)

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Freemen Overhaul Mod (NOT WORKING)
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DoctorHooves
DoctorHooves

The changes sound amazing, going to try it out now and see how it work. Thank you for it either way.

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danielkjm Author
danielkjm

I really hope you like it, and if your quest system is broken, i am sorry, the First version had a bug, but i fix it in V3

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DoctorHooves
DoctorHooves

ah might be that it added a lot of negative reputation to you? :P

Wondered where i got -80 reputation from. Though might have been something else.

Maybe me bribing the Valkyre faction.

Had a firefight, and the trained military troops of the valkyres dominated the lousy bandit units, so thats fine.

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danielkjm Author
danielkjm

The reputation i did not change any value, this is a bug in the base game, The reputation system is still barebones and will be improved in future updates

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DoctorHooves
DoctorHooves

Thanks for the reply, also posted on steam (doconholiday there) but you answered it here so thats dealt with. :)

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sakaimiche
sakaimiche

I cant make this work....I cant extract the files correctly it seems, do I need to have winzip for this? Im trying to do it without it. Do I just put the .rar file in the folder?

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danielkjm Author
danielkjm

Hi i am sorry but you would need to use Winrar or Zip. First you go to the

C:\Program Files (x86)\Steam\steamapps\common\Freeman Guerrilla Warfare\Freeman Guerrilla Warfare_Data\StreamingAssets\Tables

Then will will open the Mod Files, You will grab all Txt Files
(Weapon/Soldier/Hero...)

and drop this files on the Tables folder. A Message will pop up asking if you would like to replace the current files for the Mod files, You will accept. And done, you are ready to play.

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darkkira1332
darkkira1332

Bug on the armor factory, it gives spetnazs helmet which the helment factory does.
Also a bug when you find a mission to deliver something to your own city, it gives less than a hundred cash, and about 20 or something below exp.

Suggestions
-is it possible to mod the game to get troops from buildings like getting 1-2 free troops per day? Higher tier battles are expected to have some casualties at some point, and its not easy to replenish troops unlike the AI does.
-Military clothing should give more armor. Maybe buff them to 10 armor or something?
-Gas Masks and goggles should give more armor, maybe 8 or so.
-edit gun ammo? AKS uses a different ammo type rather than the 7.62 that most AK variants use. VK14
-increase some of the companion weapon proficiency. Allow some companions to reach at least 70 to their best proficiency at max level. In the base game, some companions have less than 60 of their best gun. There's even that one with 13 proficiency to all guns.
-increase average companion armor proficiency to 60 or above at max level. Same problem at the one above, some companions are stuck with the most crappy armor.
-lower grenade launcher range? Grenadier and Uman troops are too deadly with this things. And the base game has this bug where they can shoot through cover making this weapon quite devastating on large numbers.

Thats all the suggestions I can think atm.

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JamesNorland
JamesNorland

After messing around the the files, i see it is really simple to edit it yourself. The only thing i cannot make it to work is add new type of troops.

To put it simple just match each column to the title on the top and you can figure it out what's that value for, sometimes the columns is not straight down because of the length of the text input into that column and they're separated by a "TAB". If you want it to be easier to see, open them with Excel.

You can get all of the ID for each item or troops in those files too.

Hopes this will help.

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danielkjm Author
danielkjm

Thank you, i already do that, but the TAB can make your mod not work. I added new troops and modify some values and if you take a single space or changed too much, the game ends up in a Loop Load.

And to add new units you must:

Copy an current unit. Then Change their values and dont delete or add Spaces.

But add me in the discord there i we can talk better
danielkjm #3770

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danielkjm Author
danielkjm

Thank you, i am gonna fix it the bugs right now, and the major changes gonna come in the end of this day

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danielkjm Author
danielkjm

New Update, i hope you enjoy, and plz tel me if you face any issues or bugs.

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r3spawnyt
r3spawnyt

Nice! I'm the guy from youtube, R3-Spawn. I'm making a video now using your mod :)

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danielkjm Author
danielkjm

ohhh hi, i hope you like it and dont be shy, if there is any issues or weird values plz say, i will do my best to fix and listen to all feedback and if you wanna talk better you can add me in discord danielkjm #3770

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r3spawnyt
r3spawnyt

I just realized that in the latest version you made a highest level armor at 100 armor, I was planning on making more clothing, like tactical pants and shirt something greyish, still deciding so I thought that I make the textures, you make the coding and put them in game hehe I'm still learning the ropes in modding this game. I sent you a request from Discord, L1Mavrick is my name.

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darkkira1332
darkkira1332

Finally an update.

Btw, mind adding some changelog so that people will know whats new, changes, and fixes.

Edit: Nvm, Just saw the update.txt.

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Perimedion
Perimedion

Do you know if the mod works without using the weapon tweaks?

(In your readme it says you reduced the range, but I had a look at the files, and on cursory inspection it looks like you actually changed muzzle velocity.
Since those stats seem to actually be based on real life stats I'd prefer to keep them the same as vanilla.)

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