A game about releasing a mysterious orb from its soul-sucking spikes. This is a game of memory and patience. Remove all the spikes to win, but first its wires need to be cut.
Any red wire needs to be cut first. If any red wires are still live before proceeding, the attempt will fail. The light must not be red.
The blue wires need to be cut first as well, but only on a per-spike basis.
Yellow wires should only be cut if the light is red.
Brown wires should always be cut last and there are no green lights.
Green wires should only be cut if the light isn't green.
You can measure the frequency that a spike operates at and compare it to the frequency of a light using the meter to your left. It is the most sensitive towards the top.
All lights must be green or disabled before all spikes can be removed.