Third patch for ECWAlpha7 correcting a number of reported bugs. Save game compatible.
Installation – extract the mod’s folder into WFaS’s modules folder (i.e. C:\Program Files (x86)\Steam\SteamApps\common\mount & blade with fire and sword\Modules) to overwrite changed files in your ECWAlpha7 folder.
Optional World Map zoom - to revert to the standard WFaS map_max_distance to see further on the world map - copy module.ini from the options folder into ECWAlpha7's folder (i.e. C:\Program Files (x86)\Steam\SteamApps\common\mount & blade with fire and sword\Modules\ECWAlpha7).
Adds the following:
Recruitable black cuirassiers from powder mills for 1,000 shillings - requested by YourStepDad. Black cuirassiers in saved games will be vanilla WFaS. They will be remodelled in new games.
Drummer and piper animations and sounds provided by Dazzer
Corrects the following:
Incorrect siege awards dialogue - reported by Prater
Sea battles ashore - reported by mixerdust
Shiny sleeves on Scottish lowland horsemen - reported by Puddin_Tame
George Swetnam & Sergeant Haze missing separate ways dialogue - reported by Puddin_Tame
Recruitment costs for custom pikemen and musketeers reduced - requested by Dazzer
Custom troops fighting for enemy parties after being made prisoners - reported by efilist
Useless artillery implements in shops
Grenandes missing from shops - reported by mr_scroundel
Imbalanced arms in weaponsmiths
Russian sovnya renamed glaive
Ruthven misspelt as Ruthen - reported by Dazzer
Mercenary camp infantry guaranteed horses as if tartars/cossacks
Desert scenes in marshland battles
Troops ordered to hold fire unable to shoot if player incapacitated - reported by efilist
Inappropriate snow covered rocks and trees
Removes PBOD triggers from sieges
Defensive wagonfort bug - reported by LordKit
So excited, just patching it up before I play it for the first time.