That's right, a generator that spits out Diseases. It can make some confusing things, such as "Problematic Seizures", "Powerful Boils" and "Barely Noticable Kidney Failures", but with a little regeneration-power and wider-thinking, it's very useful.
60 symptoms, 8 spread adaptions, from 1 hour to 50 months, as well as till cured/uncurable "time lengths".
Possibilities:
"Rage Viruses"
"constipated paranoid zombies"
"Vampires with diarrhea and fatal runny noses"
"Hallucinating, abcess-covered emos"
"Non-Contagious Black Deaths"
And a bunch more. :D
GENERATE MY ILLNESS!
Are you going to need ingame doctors to cure them? And how will htey spread?
In game Doctors, these I was thinking of whilst coding the generator... I was wondering how the house-bound players would call for a Doctor. There is an illness that can be fatal/very powerful from sun hitting your skin (Sort of like a vampire?).
So that situation would be interesting.
As for how they are spread... Contact with diseased locations, I suppose. Disease strikes one villager, spreads (via airborne), being in the village has a high chance of catching the disease...
Vermin, being the sewers? Diseases will probably be one of the lowest priorities, moreso one of the "interesting extra features" I suppose, so i'll come to that bridge when I cross it. :)
right now, I'm generating the diseas so that they can be entered as some common translations (Such as, a cold-like influenza that lasts for a week or so).
Nice!
Are we capable of creating our own things? I was looking in the files and found empty spaces that were numbered.