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Description

This is just a little demo showing off the logical circuits I added to Abomination in the final days of development. All these circuits were assembled in-editor using pre-created objects, unlike in Supersoldat where all this logic was hard-coded into the door and button classes. Basically, this kind of seem allows you to set up more interesting puzzles more quickly and more easily. It also means that each object isn't performing a bazillion checks 30 times a second, so the whole system is much more efficient.

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Abomination - Circuits Demo
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