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Add file Blood and Iron Beta v6a for 3.04
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BAI_Beta_v6a.1.7z
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Full Version
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antonius117
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64.29mb (67,412,067 bytes)
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14,213 (3 today)
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4e122ee7a2b55c1594947f8dcc78166c
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(MARCH 8 EDIT: THIS VERSION IS OUTDATED, GO TO GITHUB TO DOWNLOAD THE LATEST UPDATE) Make sure to DELETE THE PREVIOUS VERSION and the MAP AND FLAG CACHE when you are updating or the game will CRASH! The cache is located in the Documents/Paradox Interactive/Victoria II/BAI gfx and map folders. Checksum is SWEQ, if yours is different then you did something wrong. Not save game compatible with the previous version. I will let you know here when a new update is available on GitHub, right now it's the same version. EDIT: New updates are available on GitHub!

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Blood and Iron Beta v6a for 3.04
Comments
DonRural
DonRural

YEEESSSSS

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KwizzleHazzizle
KwizzleHazzizle

Been playing almost exclusively HFM for a while but I decided to give this mod a try. So far I like the more detailed pop cultures (in Greece anyways) and I like the way you can't just annex an African nation early on but can only demand a port, it adds a bit of challenge. It's only maybe 1870 so I'm looking forward to seeing what the mid and late game have to offer!

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Guest
Guest

I switched from hpm/hfm and never looked back, its refreshing to play a good and well balanced mod that doesnt try to force history down your throat and isnt filled with useless bloat

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Guest
Guest

Nice job

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Bragulf
Bragulf

The mod looks great....but can anyone explain to me how to install it in order to have the latest version?

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Guest
Guest

click on the "Latest GitHub update" link in the description and extract and overwrite those files in the mod folder

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Bragulf
Bragulf

Thanks! But i still seem to have some problems,like not having those new casuss belli
I got the Civil War Edition of the game and i think that is the problem...

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Guest
Guest

Does this mod lag the game like with HFM/HPM?

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Guest
Guest

Nope, this one has the best performance!

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morricone
morricone

My checksum is XQPU, why is that? The game files are unchanged and my only mod is BAI (with update patch from GitHub). Is that bad to not have SWEQ as checksum? This may cause events not triggering or something like that?

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Guest
Guest

thats the cheksum without the github update I think

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Guest
Guest

So happy to see you're still working on this mod!

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chemiker321
chemiker321

what is the cheat for reseach points in this mod?

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Newguy77
Newguy77

Hi first I would like to say I'm a fan of your work, the mod is the best I've played in Victoria II and gave me many hours of fun. Second, well I know there are events for jewish immigration but can you make more events? In the reality the Allyahs were many not just one, so it doesn't make much sense only one wave of immigration (maybe 3 would be enough) + sometimes it get a little buggy so almost no jews immigrate (more than just one immigration would solve that).

Oh and one more thing, is possible for you to create an event similar to the Easter Island for the Falklands? When I conquer Patagonia as Chile with good immigration and enough pop I can have the event to create a core there but it's impossible to do that with islands. I think it's interesting to allow Chile, Israel Andinia, Brazil and maybe Paraguay the possibility to have cores in Falklands in the case they conquer Patagonia Septentrional and Meridional.

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