Between Empires v0.5 - NEW GAME REQUIRED! Featuring numerous minor changes and bugfixes.
When player has conquered his first center and created his own faction, he automatically receives all researched technologies of that center's old faction.
Siege attackers now can use horses.
Added possibility to merge companies in battle.
Added possibility to rotate camera of aerial view vertically - hold middle mouse buttong and rotate camera with moving mouse up and down.
Added faction patrol parties.
Made AI factions more prone to besieging.
Enabled possibility to walk around castles centers.
Added possibility to enter prisons from town/castle scenes.
Changed peace offer that AI factions do to player. It now leads to peace negotiations menu and have similar result as dialog about peace with minister with one difference - peace negotiations menu that is opened by AI faction offering has more favorable AI decisions (opposite side will more likely to agree with terms that are more in your favor) and less infamy penalty.
You can now grant your vassals a fief without having companion as a minister.
Holding F1 key to make "hold position" orders to companies while not in aerial view is now working.
Decreased food consumption by 20%.
Energy now recovers much faster.
Infamy decreases slower.
Fixed bugs where there were invisible native items appearing in certain places.
Fixed bug with wedding scene crashing.
Fixed bug where player could get rebel troops from his own villages.
Fixed bug where annihilated faction centers still belonged to them in peace menu.
Fixed bug where you spawned too close to guards when breaking into castle during dusguise mission.
Fixed bug where faction troop tree viewer didn't show actual weapons of troop.
Fixed bug where desert cities used green terrain siege scenes.
Fixed bug where some flintlock musket items didn't get updated to more modern rifles in custom troop tree.
Fixed bug where artillery spawned in interior scenes.
Fixed bug where inactive AI factions still researched technologies.