Some minor graphical updates, Reduced filesize (115MB this time instead of 452MB), Added a couple pages of Tips, Shield fix after 2 years of troubleshooting, Ability to change volume settings while paused, New option to keep weapons after dying
Aug 14th 2021: This has been updated to "221b" to fix some bugs that were found in the regular "221"
A throwback retro laced shmup that calls the spirit from the games of 90's consoles. YM2612 based soundtrack made with Deflemask. Heavily influenced by the Thunder Force series, Life Force, and Street Fighter III 3rd strike as well as other shooter games. Two full levels are in this beta demo thingy which also has stage bosses. There is also a Boss Rush that has a 3rd boss in it.
221b beta includes:
- Some minor graphical updates
- Reduced filesize (115MB this time instead of 452MB)
- Added a couple pages of Tips
- Shield fixes after 2 years of troubleshooting
- Ability to change volume settings for Music, SFX, & Vox while pausing the game
- New option to keep weapons after dying in the main menu's Options Screen.
There might won't be a 222 beta. I will start working on Level 3 next.
This *might* work in Mac/Linux using WINE, but I haven't tested it myself. This is a GameMaker Studio 1 game, so it should run on older versions of Windows all the way up to the latest dev build of Windows 11.
Two bugs: (fixed. see next comment)
1) If you don't continue and start a new game at the Title Screen, you'll have 0 lives. If you die, the game will still go on.
Fix this by just visiting the Options screen and a script will reset it to what your preference is.
2) Continuing on Level 2 does not reset your weapons back to 0.
Both of these will be fixed in the 222 beta.
The 222 beta will only be bug fixes as I am moving on to making level 3.
Update has been posted as 221b. No new page for it, you're here already :)