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Description

Full re-mod of 7 days to die A17 v2.2 [21'st] Weapons,Melle,Ammo,Food,Clothing,Misc,Tools,Blacks,Zombies,Player,Vehicles,Animals.

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A17 AFTERCARUPDATE 23-11-2018 [Needs patching to 13/12/2018 build]
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Lordzarmack Author
Lordzarmack - - 296 comments

Drag and drop to usual path location [REPLACE ALL]
""*:\SteamLibrary\SteamApps\common\7 Days To Die\Data\Config""

> [MAKE A BACK UP OF ALL FILES BEFORE USING.] <

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Lordzarmack Author
Lordzarmack - - 296 comments

--Known bugs with update [not my mod]----
*Loading anaimation for hunting rifle fked
*Night vision guns go transparent
*Vehicles can damage the player if you get off weirdly [Funny though]

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Lordzarmack Author
Lordzarmack - - 296 comments

23-11-2018-----

> *No more Kung-fu Vultures.They still hurt, but it's a bird.

*debuffed zombie vomit.
*Zombies now hit harder that the player, but are debuffed alot, to only the stronger zombies doing more than 9dps. "Human norm is 7" 9 power. Strong do 30dps.

*Animals still kill you fast, aside the "Flying roast dinner".

*All tools/weps now have the entity damage range as block. aka- most are now "3/4"
*fixed the item pick-up. only pick up small pipes/corrugated metal/sheet metal.

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Lordzarmack Author
Lordzarmack - - 296 comments

Just a heds up Latest patch has possibly hardcode changes to tortches, may need a total remake- however if not will be updated/patched "Soon"

[Currently out of date] Experimental edition "Unstable" 13/12/2018


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Lordzarmack Author
Lordzarmack - - 296 comments

[Update]

All the files are present when it says error, so could be Rwgmixer issue.

Also could be related directly to the RWGmixer i modded, not having the Pre-fab models inside.

Going to test-

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Lordzarmack Author
Lordzarmack - - 296 comments

Nope- was not the cause. still massive errors, even with only 1 file added-

Looking like hardcode incompatibility.

= Wont be fixable- without a Total rewrite of mod.

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