Full re-mod of 7 days to die A17 v2.2 [21'st]
Weapons,Melle,Ammo,Food,Clothing,Misc,Tools,Blacks,Zombies,Player,Vehicles,Animals.
----------------------Weapons--------------------------------------
*Buffed guns Dps.(Bullets)
*Buffed/De buffed Prices.
*Buffed head shot damage (But you must buy the head-shot perk).
*Upped durability.
*REALISTIC RANGES.
(AKA-400M,MARKSMAN-600M...etc..etc..
*Mods more price ranges
*Buffed weapon ranges to be = to their block range.
------------------------MELEE---------------------------
*Buffed dps
-----------------------TOOLS-------------------------
*Increased DPS
*Increased Dps to blocks [IN RELATION TO BUFF]
----------------------AMMO-------------------------------
*Buffed bullet dps.
*Buffed prices.
-------------------------Food--------------------------------------
*Made vastly more expensive.
----------------------Medical--------------------------------------
*Medical care is now vastly more exspencive
*----More tweeks incoming over time---
----------------------Clothing--------------------------------------
*Fixed the overlap bug, You can now wear puffer coats/leather dusters over armor, and see the armor underneath. (Thank god)
*Fixed bandit helm to be as a face item, not head, so now you can wear it under helmet armor.
----------------------MISC----------------------------
*RE-DID ELECTRICITY VALUES/PRICES --[now practical]
*RE-DID ENGINE PRICE/ HP (POWER VALUES)-
*Big fuel capacity, lower use rate. [unless boosting]
---------------------------BLOCKS----------------------------
*NO MORE ZOMBIES BREAKING METAL,CONCRETE,WOOD ETC EASILY.
*MASSIVELY BUFFED MAX HP.
*Can pick up "Non upgradable metal " ie small pipes,ladders, chain link fence's/sheet metal
-------------------------------------------------------------------
----------------ZOMBIE/Player CHANGES-----------------------
*ZOMBIE BLOCK DAMAGE SET TO [1DPS.] ---Bears still fuck shit up--------
*[Player no longer can punch like Chuck noris.]
* Zombie vultures no longer know tai-jutsu
*All zombie damages debuffed to be more in-line with human damage
"Normal zombies/feral = 9dph "Human = 7dph
"Strong/feral= 30dph
"Animals still kill you faster"
"Zombie vomit does 1. [Acidic? sure, but unrealistic]
----------------------ANIMALS-----------------------------------------
*Animals now run alot faster-- [Watch out for those wolf's]
*Animals now have 120m vision and better night vision [Can see you far away and in the dark [realism]
Drag and drop to usual path location [REPLACE ALL]
""*:\SteamLibrary\SteamApps\common\7 Days To Die\Data\Config""
> [MAKE A BACK UP OF ALL FILES BEFORE USING.] <
--Known bugs with update [not my mod]----
*Loading anaimation for hunting rifle fked
*Night vision guns go transparent
*Vehicles can damage the player if you get off weirdly [Funny though]
23-11-2018-----
> *No more Kung-fu Vultures.They still hurt, but it's a bird.
*debuffed zombie vomit.
*Zombies now hit harder that the player, but are debuffed alot, to only the stronger zombies doing more than 9dps. "Human norm is 7" 9 power. Strong do 30dps.
*Animals still kill you fast, aside the "Flying roast dinner".
*All tools/weps now have the entity damage range as block. aka- most are now "3/4"
*fixed the item pick-up. only pick up small pipes/corrugated metal/sheet metal.
Just a heds up Latest patch has possibly hardcode changes to tortches, may need a total remake- however if not will be updated/patched "Soon"
[Currently out of date] Experimental edition "Unstable" 13/12/2018
[Update]
All the files are present when it says error, so could be Rwgmixer issue.
Also could be related directly to the RWGmixer i modded, not having the Pre-fab models inside.
Going to test-
Nope- was not the cause. still massive errors, even with only 1 file added-
Looking like hardcode incompatibility.
= Wont be fixable- without a Total rewrite of mod.