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Our goal is essentially to merge artistic merit with good, solid gameplay, and use both elements to highlight the other. We don’t believe there’s a legitimate reason that games can’t tell deep, meaningful stories in a game like Mega Man. It certainly requires more finesse, and we might not succeed at it immediately, but it is our goal to bridge the socially constructed gap between meaning and so-called engaging experiences. To that end, we make silly RPGs and pinball games about misanthropy, culture, identity, and wanting to be cute as a button. It has been slow going and full of setbacks, but an otherwise exhilarating experience.

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