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MoonAttic is a project crafted from love and will, a team of developers based all around the world, designing games that combine our melting pot of diverse cultures, influences and passions. Our challenge is to deliver new, breathtaking experiences for the players to lose themselves in; from the gamers for the gamers. MoonAttic is unlike anything you've ever seen: we focus on you, and we strive to create different, engaging environments filled with more adventures than you have ever dreamed of.

Add job [Rev-Share] Texture / Material Artists @ Vambrace Studios at MoonAttic Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by MoonAttic Games on

Hey everyone,

We are an experienced team of game makers working on a brand new, high quality title. In need of good Texture / Material Artists to complete the team.

The title in question is a professional first person shooter title, focusing on realistic and visceral gameplay. High attention to detail, completely powered by UE4.

Our team consists of:

Chris Panov - Creative Director & Lead Game Designer
Peter Yang - Producer
Ross Hindle - Project Manager
Alphonse Mustang - Game Designer
Michael Rycroft - Lead C++ Programmer
Matthew "Chives" Williams - Technical UI Designer
Loic Lebas - Concept Artist
Sam Decoverley - Lead 3D Designer
Nitin Kumar - Senior 3D Character Artist
Eduardo Ruiz Urrejola - Senior 3D Character Artist
Egor Belyakov - Senior 3D Props Artist
Janos Csaszar - Junior 3D Props Designer
Patrick Benai - Senior 3D Weapons Designer
Warren Chen - Junior 3D Weapons Designer
Alexandr Danilchuk - Junior 3D Environment Designer
Adam Fitzsimmons - Graphic Designer
Matthew Rames - Graphic Designer
Alex Crook - Lead Audio
Ryan Davies - Composer
Jed Crouch - Composer
Sam Scott - Marketing
Luka Plesa - Public Relations

Work has already started on the project, which is under an NDA. We cannot disclose any more information.

Requirements:
- Experience in creating high quality textures / materials
- Experience with team communication
- Experience with Unreal Engine 4 (not required but prefered)
- An email / username to contact you with via Skype or Slack

The position isn't paid, but the project is really serious - the share revenue plan on this game is pretty huge - we will make a kickstarter, plus join patreon, plus participate in Unreal Dev Grants (which is 5,000$ - 50,000$) + sponsors + investors.

If you are interested and want information about the project:
Email: krissko7209@abv.bg
Skype ID: krissko02 (mention the position you're applying for when you send a request)

Best Regards,
Chris and the "Vambrace Studios" team.

To Apply

Email: krissko7209@abv.bg
Skype ID: krissko02 (mention the position you're applying for when you send a request)

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