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Mediocre is not just a name – it’s a concept. Founded by two guys who don’t really play video games, but thrive on creating, we got sick and tired of wading through the endless stream of crappy games out there. Thousands of developers pushing game after game where mediocrity seems to be the benchmark, we decided to develop different games without the compromises. Our games are non-violent, because we want everybody to enjoy them, and we deeply believe that violence is not a necessary component of fun. Our games are based on physical simulation, because we are both fascinated by science and the playfulness of interacting with something that behaves naturally but doesn’t exist.

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