Legend gaming studio is (currently) a small indie company developing both 2d and 3d games
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Legend Gaming Studio on
A powerful military and political power known as the Axia Counsil has found a magical artifact that grants its wielders a vast amount of power. After many years of projects to test this artifact, they have finally been able to perform "human" trials, the first of which they call the Surnos Project.
The Surnos Project is a story-driven RPG game. The game offers many explorable locations and branching outcomes. The game also uses a new narrative method which includes false endings and true endings adding more depth and importance to player decisions.
The game’s systems also work in tandem with the world and the narrative with a new system called the Integrated Cutscene Battle System which replaces the somewhat (or all-what) hated QTE system. Most of the other systems in the game has a worldly or narrative explanation and is grounded in the game world. No more character unique powers (unless it’s part of the narrative), no more special treatment for what would be a spec in a real universe.
System and Mechanic Summary:
Aside from the narrative, the game has two more main areas of focus.
Called the New World Combat System, the upgraded combat includes lots of new features and some ‘borrowed’ ones. The combat system has 5 major components in RTC, Battle Grid, Battle Currencies, Armour and Tactical AI. These 5 major components work in tandem to create a never before seen or played combat system that adds a drastic amount of variety, player strategies and out-of-the-box thinking required. It also adds a layer of dynamic difficulty.
Called the Titan Forge Crafting System, this revamped and reimagined version of the UI based crafting system adds layers of interactivity barley seen in most rpg games, old and new. The player needs to take an active part in crafting weapons, items, accessories and equipment. The amount of effort the player puts in will directly correlate to the quality of the crafted entity.
The game will be built in the godot engine
What I Need and What You Get:
What I Need:
Programmers – GDScript or C#
Concept Artists – Characters, Environments, Props (Weapons, Armours, Accessories etc.)
Level Designers – Godot
Writers – NPC Dialogue, Quests, Characters
2D artists – Sprites, Icons, Visual Effects Animations
What I Offer:
Creative Director/Project Lead – I will be overseeing the progress made on the game development front and make sure that we are staying true to the game’s vision.
Head Narrative Writer – I will write the main stories for the game and some of the cutscenes and dialogue, I will also be writing the key locations and characters. I will oversee the other writers’ work and give feedback appropriate to staying as close to the vision as I can.
Ideas – I am the main idea person in the team and will voice my ideas, I will also listen to your ideas and if they line up with the game’s vision or allow that vision to evolve I will oversee that idea’s implementation.
What I Require:
At minimum 15-20 hours a week.
Quality Assets and Work
Weekly Meetings to discuss the progress and give feedback
Constructive and straightforward criticism and feedback. No destructive tendencies allowed.
Meeting Deadlines. Sending resources straight to me upon completing task. Making changes based on feedback, whether individual or team based.
Free Voicing of Opinions. Don’t be afraid to voice your opinions and thoughts on the game in general or specific topics, however, I will not tolerate back-fighting and the shutting down of other people’s opinions. If we are to be a team, we must respect each other at all times.
Free Voicing of Ideas. Whether in meetings or sharing documents, don’t be afraid to share your thoughts and ideas on the game’s vision, mechanics and systems, narrative or any other aspect of the game, it can be small or large, simple or complex.
There are two ways in which the game will be funded. If the game gets funding via crowdfunding all developers will get a percentage of the money and the rest will go towards resources for the game (music, contract work etc.)
If a publisher takes the game under their wing, all developers will be payed for every milestone reached and the rest of the funds will go towards resources for the game. The developers will also get revenue share, but for a shorter period than the crowdfunding option (seeing as platform and publisher fees will have to be paid).
A prototype should be ready in 7-9 months which will encompass all of the key systems and mechanics of the game. After a source of funding is acquired the game should take another 18-24 months to be completed. Of course, all of these numbers are inflated for a few reasons:
Work Time – the deadlines will be relaxed due to the fact that the beginning of the project is unpaid.
Team Size – though I want to keep the team size relatively small (10-15 members) until funding is achieved (moreso publisher funding) it will start off slow in the beginning because the team will be small.
Safety Net – anything can happen at any time, so this is to compensate for any delays.
With all of that being said, these numbers will most likely change as the game is being created (the main purpose is to give a bit of perspective).
If you are interested in the game you can email me your portfolio and resume: email@example.com or contact me via discord: Prince#3141 - Serious Inquiries only.