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EP Games started as a solo dev studio back in 2004, in Madrid, Spain. After many different projects, including some mobile games, the studio grew to develop Queendoom (2016) and A Gummy’s Life (2018). We’ve also worked on external projects like Immortal Redneck (Crema, 2017) and Temtem (Crema, 2022). We’re focused on developing high quality videogames on all major consoles and PC, specifically multiplayer experiences.

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