The new project:
Our new game differs from the old one quite dramatically, but there are certain core values that have not changed. As a development team, we will always strive for quality and authenticity; we have created a complex world for our game, but that world is very much grounded in the real one, so making sure our story and gameplay are anchored to realism is a primary goal.
The new gameplay:
Our game is a 3rd person tactical action-stealth game, featuring an innovative action loop as a natural extension of the more traditional stealth gameplay. Your behavior in the game is very much on a throttle, which you have full control of--how fast and aggressive is your initiative--you can idle at a basic stealth level, make your plan, then attack in a swoop of exhilarating action.
Your list of options are vast, including realistic sniping, close-quarter-battle, hand2hand, all tied to a comprehensive list of traversal options, and some more special abilities unique to our protagonist, which will allow you to augment the battlefield.
The new world:
Our world is a postmodern one; the location of focus is a kingdom that has risen from the ashes of the present world. The rehabilitation of the old world is a focus of the new one, but complex political situations are ever-prevalent, and there is more to history then there seems.
We have several images up to offer a visual taste of the new direction, so check those out, and recruitment has also resumed, so check our open positions and contact us if you're interested.