Crytivo Games is an independent game development studio founded in 2013 by Alex Koshelkov. Crytivo Games aims to deliver gaming experiences that challenge, engross, and offer endless hours of entertainment to gamers across the globe. The team behind Crytivo Games consists of talented individuals from all corners of the world, all working from home or in their own offices. We commit to regular communication and ensure that everyone fulfils their roles within the team. Such a studio can be difficult to manage, but it all comes down to dedication; something that is no danger of running out with the fantastic team that we have already built.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Crytivo.com on
Crytivo is looking for a Technical artist to support our team in the development of our videogame projects.
Ideal candidate should have at least 2 years experience in Unity and advanced skills in shaders.
We are looking for a person to work remotely & full time in American time zones (From PST in US West coast to BRT in Eastern Brazilian coast).
Here are the desired skills for the job position:
Working remotely is a must as well as good written and verbal skills in english.
Communication skills are paramount.
Self-motivation and the ability to collaborate effectively within a team.
Ability to familiarize with programs, technical concepts, ideas and problems very quickly.
Proven advanced artistic / technical skills demonstrated in 2D and 3D art creation.
Assist the art department with research, processes, and workflows.
Maintain production pipelines providing technical support for artists.
Develop technical or artistic approaches and new or enhanced technical tools.
Work closely with artists and programmers to pinpoint game performance and memory usage issues.
General ability to use 3d modeling applications such as Maya or 3D Studio Max.
Experience working with and using Unitys Particle system.
Strong knowledge of HLSL/GLSL.