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Small group of developers that currently work at creating an isometric RPG.

Add job Report Medium Detail - Isometric Artist at Berserkergang

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Berserkergang on

Berserkergang is looking for an artist capable of creating medium detailed isometric style art for the game "Aeldyr: Feudal Grounds".

The mechanics of how the engine handles making use of graphical assets is similar to Diablo 1 or Flare. Terrain is composed of 64x32 isometric tiles, while other assets ( i.e. a tree or a building ) are handled in a separate structure placement system, that treats objects as 3D with 3D positioning, collision, etc.

While all art assets are stored in a simple image format, it is recommended that you know how to create art in 3D modelling software such as Blender, which you would then export to an image format with the standard view the game uses. Other information related to how to design art assets for the engine may be inquired upon through email or some other arranged form of communication.

Aeldyr: Feudal Forge is being developed as an open world isometric RPG with a mix of strategy elements ( Primarily non-realtime ). The game aims to have large explorable environments, interesting characters, quests, lore, among other things ( and with our custom engine, as few loading screens as possible while doing this ).

Q: "Can I get payed?"

A: Yes, eventually, but you will get out what you put into the project. First, I must be honest and tell you this project is in a very early stage, it's a long-term commitment. We're made up of part time volunteers who ENJOY game development. This is a very low budget project, all potential income is reliant on income from the release of the game. The game will most likely be submitted to Steam for publishing. What your share would be depends mostly on your level of contribution. Note, this does not mean you are required to stick with the project until the end. Your contributed work is documented, and based upon this your reward is determined. If you contribute little work, this diminishes your own return. We hope to keep it this simple and straightforward.

Q: "How much work do you expect?"

A: For artists, the concern isn't really "How much time can you put in" but rather, "How much can you get done." As I said before, the team is part time. It isn't likely that I will ever pressure you as long as you are doing something. If you can crank quality stuff out quickly. excellent. If you cannot, that is fine, do what you can manage. I'm especially forgiving if you're good about just communicating what you've been working on.

Any other questions you have about the game, engine, team, etc. please feel free to ask.





To Apply

Email austin15328@gmail.com , please include some material that shows your abilities. Any questions you have are very welcome.