Enhance your Ion Fury experience with this Reshade preset, darkening the nights and brightening the lights, extracting more grit from the game's art style.
Description
This mod adds post-processing effects suited to enhancing the atmosphere in Ion Fury. It contains a preset that uses Reshade, a post-processing injector enabling games to enjoy more effects than standard. Colors are more vivid, neon lights glare from the shadows, distance has depth, and overall I just wanted to bring some additional vibrance and grit to the game!
Installation
- Download Reshade (4.7 or higher) from Reshade.me
- Start the Reshade executable from anywhere (this runs the Reshade setup)
- Select Ion Fury from your list of installed games
- Select OpenGL for rendering API
- Select the OtisFX, Fubax, and FXShaders packages
- Select DepthHaze.fx, FilmAnamorphSharpen.fx, MagicHDR.fx, and Unsharp.fx from the next pages
- Copy the NeonNight.ini preset to the game folder (where the fury.exe file is)
- Run the game and press the Home key
- Press the < > arrow button to select the NeonNight preset
- Tick "Performance Mode" at the bottom and hit reload (if needed)
- Enjoy!
Uninstallation
- Run the Reshade executable again
- Select Ion Fury from the list
- Select the uninstall option
Comparison
FAQ
Q: How do I make it brighter?
A: Use the gamma and brightness adjustments in the game settings. Add more contrast as needed.
Q: Will there be updates?
A: Possibly, if I receive enough feedback.
Q: Could you add...?
A: Reshade is quite easy to modify, just turn off "Performance Mode" to access the shader settings for each effect. You can also add more during the installation process if you want more options to play with!
I've tested this reshade mod. But I've noticed that Unsharped option drops a lot of FPS (I've RTX 2070 with Ryzen 5 5600x CPU).
So, I recommend to untick the Unsharped option.
All the other options can be selected.
However, we have another issues with this shader, because I figured out that in some places is too dark or too bright/saturated in others.
The main aproach of my research is maintain the original visibility of the game but adding the cool neon effect.
I have to mention that nothing of this settings would be necessary if Unsharped option don't drops FPS to 60 or even more (around 45, 30 FPS).
I think if in the future exist a better version of Unsharp shader, all this config will not required.
I want to advertise thats all configs depens of your monitor panel type and settings of your monitor.
Actually I've a MSI Optix G27C2 with VA Panel.
VA Panels have a more saturated colors with excelent black tones but have more ghosting effect.
Previously I had a Samsung S22F350FHL with TF Panel
TF Panels have less saturated colors and less black tones but have less ghosting.
So, you need to set yours configs depending of your monitor panel type and how you have calibrated it.
But I think that the following settings are good for almost monitors.
So, I've tryed many combinations by deselecting many shaders and I've found a better config with two modes:
**MODE 1**
**Output = Narkowiks ACES MODE, more bright but less saturated**
Example: I.imgur.com
*Filmic Anamorphic* = Disabled | Adds unnecessary brightness provoking too brights zones in the game
*Unshap* = Disabled | Drops a LOT of FPS
*MagicHDR* = Enabled | The right choice, only we need this to make a perfect NeonNight Shader
*DepthHaze* = Disabled | Provokes too much bright at the far distances reducing the far contrast
*Tonemapping Settings*
Input Exposure = -0.600
Output Exposure = 0.000
Inverse = Reinhard
Output = Narkowiks ACES
*Bloom Settings*
Amount = 0.060
Brightness = 2.500
Saturation = 1.000
*Bloom Advanced Settings*
Blur Size = 0.500
Blending Amount = 0.500
Blending Base = 0.800
*In game with eDuke32*
Gamma = 1.1
Con = 1
Brightness = 0
Visibility = 1.75
**MODE 2**
**Output = Baking Lab ACES, more dark but more saturated**
Example: I.imgur.com
**Filmic Anamorphic** = Disabled | Adds unnecessary brightness provoking too brights zones in the game
**Unshap** = Disabled | Drops a LOT of FPS
**MagicHDR** = Enabled | The right choice, only we need this to make a perfect NeonNight Shader
**DepthHaze** = Disabled | Provokes too much bright at the far distances reducing the far contrast
**Tonemapping Settings**
Input Exposure = -1.000
Output Exposure = 0.000 Inverse T
Output T Lab ACES
**Bloom Settings**
Amount = 0.060
Brightness = 3.000
Saturation = 1.000
**Bloom Advanced Settings**
Blur Size = 0.500
Blending Amount = 0.500
Blending Base = 0.800
**In game with eDuke32**
Gamma = 1.10
Con = 1.0
Brightness = 0.0
Visibility = 1.75
That's all.
I hope you can enjoy Ion Fury with this excelent Reshade MOD.
I've a problem with Grenade launcher, all the others weapons have no issue.
Here's a shot:
I.imgur.com
Also I've discovered that with the Steam version of Ion Fury I have no issues. Only happens with eDuke32.
However, the last build of eDuke32 r9321 20210404-9321 fix this problem.
You can download this eDuke versión from here:
Dukeworld.com
My specs:
ReShade = 4.9.1
eDuke 32 = r9314 (deprecated) use the r9321 version
Ion Fury .grp = 1.1
Video card = RTX 2070
nVidia drivers = 461.72
Windows 10 = 1909