Gold Source (also known as Gold Src) is a heavily-modified version of the original Quake 1 engine, that powered some of the most critically acclaimed games of it's day:
A powerful and versatile engine for it's time, it helped propel modding forward quite a bit with its mod development tools. And even though it's already 10+ years old, it's mod projects are still going strong.
Next batch of additions to Half-Life Beyond is here!
As this year draws to a close we wanted to take a moment to talk about more of the progress so far so let's take a look at some of it below!
We've expanded the graphical settings menu with more options, such as resolution scale and the option to turn off motion blur. FOV slider has been moved to the gameplay options tab since it is more related to the player's view. The game will now also auto adjust the settings to best suit your current hardware upon launching it for the first time!
We implemented Logo Sprays with the addition of being able to change their color to any color you want rather than just having preset color options, and added a new type of animated sprays: 2 animated sprays are currently available and can be obtained by completing challenges tied to them in the Extras menu! Skin preview recieved a minor visual update aswell.
Various details have also been added or tweaked further, like Suit Modification Station's "flames" effect, and made parts of weapons emit light where it makes sense.
Also added a notification to the right side of your screen whenever you complete a challenge, followed by a sound effect that temporarily reduces the volume of the other sound effects
And plenty of QoL improvements like faster to use Suit Mod Stations, oversights fixed and more! and a Holiday themed extra that will be activated from the 25th of December of each year until the first day of a new year arrival. Happy Holidays!
Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!
What is new? - AoM:DA is built on the AoM:DC base - Abillity to play Co-op - New pistols - New twitcher - New player models - Refined maps up to the subway...
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A massive improvement compared to the Quake engine it's based on. Easy to use and powerful, if you know what to do, the possibilities are endless.
the perfect engine if you want make a game in 90s style
hate to be a wanker but i though the engine is based of the quake 2 and some bits of quake 1 as well
No. GoldSrc is a heavily modified Quake 1 engine, and Valve has stated that only about 50 lines of code were taken from the Quake 2 engine.
Ah ok
The best engine
THIS ENGINE IS THE BEST EVER
The best engine. Best than the best, forever.
for a game engine built in 1998 this is pretty impressive.
this engine is awesome possibily better than today's gaming engine's