Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Hi, IndieDB community!
Welcome to the fifth article of our game: “Bucha 2022”. Today we are going to talk about our game's user interface.
If you want to find out more about our game, check out the first article on our indieDB page.
First, we started by creating a flowchart with all the screens we wanted for our game.
After that we started researching to create the visual design of our game, choosing the color palette and typography. And we arrive at the following image:
Some examples with colors and typography:
Finally, after this work, we created a prototype version of the UI, and you can test it here. Please test it and leave us your opinion. Thank you.
That's all for this week. See you next week.
RAZOM Games Studio
The early access of Randy & Manilla is out now on itch.io, Steam & Patreon!
In this week's DevLog we'll show you the game's Main Menu and even the player's health bar!
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In this article we will show you guys the art progress for the environment of the game. Thumbnails / Sketches / Colour Studies / Mockup
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Dive into intense dinosaur hunting adventures with your friends. Complete hunting contracts for Preton Corporation. Gather rewards, improve your equipment...
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HELLOOO EVERYONEE Today I'm starting a devlog about my game - TIME WASTER. This is a boomer shooter in a special style. At this point, the basic mechanics...
Manage your boba tea store, recieve orders from customers, make them and deliver them.
A narrative driven game were you take the role of a dog that will accompany its owner on little walks and help him surpass the hardships of life
Galaxies and Empires is a 3d, base-building, single player RTS, currently in development. Main features include multiple special abilities for even starting...
Killed itself for no reason.
супер
Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com
Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity
Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?
Yes of course. It's one of the most robust game engines out there.
Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.
love the engine, I'm just not that good at it yet lol.
Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.
Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !