The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls, variable screen-size, and sprites. Designed for mid-range 386 computers it was one of the fastest texture-mapped 3D engines to be made available for licensing at the time (1992).
It was officially licensed to JAM Productions to make Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, licensed to Apogee to make ROTT (originally slated to be a Wolf3D sequel), and licensed to Capstone to make Corridor 7 and Operation Bodycount.
It also inspired similar shareware and commercial "doom clones" of the mid-90's.
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This is the newest mod I am currently working on for Wolfenstein 3D, it runs on the Wolf4SDL engine which Ripper (Chaos-Software), has just recently released.
This engine is a significant improvement from the original engine, and Wolf\4GW. It also runs on PC\Vista. Also has 8 sound channels to play the sounds, and doesn't need any emulators to run the adlib\sound blaster.
I am not too far yet, just working on several features, none for ingame shots, that'll come in due time.
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A game Doom Engine and Wolfenstein 3D Engine nice!
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Wolfenstein 3D was an obvious revolution in his time , but Doom is now many many times more popular and strong. So why should we design maps and mods with this engines while people brought Wolfenstein in Doom Engine ?
Wolfeinstein is amazing game after Commander Keen!
why isnt blake stone and corridor 7
the first fps game :D
actually catacomb 3 is, but this was more popular.
Looks like RayCasting Game Maker
The Wolf3D engine was one of the best 3D engines in the early 1990s. It was also fairly popular. While the engine was rather "simple" (not many features) in Wolfenstein 3D, the companies, who it was licensed to, implemented lots of new features such as texture mapping for floors and ceilings and lighting. There are many good games that use this engine.