. . . Can you hear me? I can't see anything . . . I want to wake up. Please . . . Somebody, wake me up.
Justice in Unity: Redux is the resurrection of an older project, called simply Justice in Unity. Made in RPG Maker VX Ace, but less of an RPG and more of an interactive story with sleuthing elements, JiU: Re features two storylines beginning in two separate centuries before eventually joining into one by the end.
One storyline, set in near-modern-day France and America, stars French-American Det. Elliot Mortensen, a man plagued by his own inner demons and an overwhelming fear of the dark. The other, set first in Victorian-era England before shifting to the mid-2010s, stars Dr. Mordecai Cheshire, a prideful psychiatrist who is torn between whether he wants to lead a calm or exciting life until the decision is made for him, one way or another.
As the story unfolds, the player can watch as their choices either make or break Elliot's relationships, friendships, and sanity, as well as deciding the fates of important characters along the way. There are currently four routes to choose from, ranging from good to bad, with each side having an extreme: Elliot Pure, Elliot, Dark, and Dark Pure. It is planned that the game will have five parts, developed one after another and released as they are completed.
Despite being made in VX Ace with resources for said engine, JiU: Re also features a lot of resources from RPG Maker XP, including pieces of tilesets and edits of sprites made by Sithjester and Mack, among others. In addition, the game features several scripts, such as ones by MOG, Khas, and Yanfly, including a few somewhat-heavily modified with custom traits.
The story for the game is progressed in a somewhat linear fashion, by solving cases and completing objectives, and there is no combat, experience, or equipment. It’s simply the player character following the flow of the story, and making their own choices when applicable to see how the context or path itself may change.
Many improvements from the original 2016 release
Footstep sounds for player, one follower, and one event per map, determined by what kind of surface is being walked on and what kind of shoes are being worn
modern algebra's Quest Journal converted into a Case Journal, to keep track of the players progress solving cases
The ability to slowly drive Det. Mortensen insane over the course of the game via Dark Choices
Custom character portraits
Sprites and tilesets from RPG Maker XP, VX Ace expansions, and other artists
Original music from a team of amazing indie composers
Sound effects from FreeSound and The Matchmakers
Scripts by various RPG Maker VX Ace scripters
Voice acting from a multitude of talented CastingCallClub users
Localizations for other languages and the ability to switch voiceover language on the fly
Key | Result
Arrow keys/Numpad | Move player/cursor
Shift | Dash/skip text (Button A)
Z/Space/Enter | Confirm/Interact (Button C)
X/Esc/Num 0 | Cancel/open menu (Button B)
A | Pause the game (Button X)
S | Open key item selection (Button Y)
D | Button Z
Q | Open Elliot's Case Journal/Back one page (Button L)
W | Forward one page (Button R)
F1 | Configure engine settings
F2 | Show framerate
F5 | Toggle non-exclusive fullscreen
Alt + Enter | Toggle exclusive fullscreen
Button (Xbox controller/PlayStation controller) | Result
L-Stick | Move player/cursor
Button 1 (A/Cross) | Dash/skip text (Button A)
Button 2 (B/Circle) | Cancel/open menu (Button B)
Button 3 (X/Square) | Confirm/Interact (Button C)
Button 4 (Y/Triangle) | Pause the game (Button X)
Button 5 (Left Bumper/L1) | Open key item selection (Button Y)
Button 6 (Right Bumper/R1) | Button Z
Button 7 (Select) | Open Elliot's Case Journal/Back one page (Button L)
Button 8 (Start) | Forward one page (Button R)
For credits, see the game's website, or in-game!
This version is unfinished and will only run on Windows PCs.
- Cutscene graphics are either sketches or reference images
- Certain characters' voice clips are missing during certain cases
- Certain sprites and sound effects are missing
- Please read "readme.txt" in the game's folder
If there is enough interest in this unfinished version, I may consider fully porting it over to RPG Maker MV and continuing the project in that engine. Otherwise, this is the last update this project will receive.
Devlog Updates for the duration of October 2020 - July 2021
Updates to the devlog made from January to July of 2020.
Updates to the change log for the months of September - December 2019.
Heavily unfinished version. Please read description