Candy Shop Rush is a Thirdperson, Physics Based, Casual Candy Shop Assistant Simulation game, where your goal is to pull a lever, grab the items and fulfill all the customers' requests as quickly as possible while managing all the candies around you and your space!
We've worked a bit more on the room for the combine machine and the machine itself to have it fit the candy shop a little better by replacing the conveyor belt with a big pipe, like in the main area concept art, and also changing the color of the machine to fit the color palette of the map.
We've also worked a little more on the Pause and Options menus to make sure they also fit the fun look of the candy shop. Here's a couple options for the pause screen we are currently thinking of! Let us know which ones you like best!
For the Options menu, we are still heavily working on it but here's a preview for what we are going for. As with the pause screen, we have a couple possibilities so tell us what you think!
As we've mentioned before, we are in the process of importing everything we've made on Blender back to Unreal Engine, so we can continue working from there! Here's a small gif to show some of the stuff we're working on! (Click the image to see the full gif!)
With this, we end our Delicious Devlog for today! We hope you enjoy our progress!
Join us next Tuesday to know more about what we're working on and let us know your opinions and suggestions, we'd love to hear your feedback! Check out our previous Delicious Devlogs HERE!
Also follow us on Twitter for more updates: Secret Coin Studio's Twitter
See you next week! - Secret Coin Studios
On this week's Devlog, we'll show a bit more progress on the props of the Candy Shop, along with a sneak peek on our programming!
In this week's devlog, we'll show an updated blockout of the level and an early look at some animation for Jenny and customers requesting items!
In this week's devlog, we'll go through the UI for our game, with a link for a testing survey, and a small update on the programming!
In this week's devlog, we have a few things to show, including a "bullshot" (screenshot concept art), the Candy Shop 3D blockout, the UI flowchart and...