Jack and Leila Dawes explore real Egyptian pyramids and temples and delve into their mythical underworlds to free themselves from an ancient curse. The extensive traversing and fighting may take a toll on their bodies, but even greater is the burden of the dark calamity tearing at their souls...
The Kickstarter campaign to raise extra funds has been launched. Now you can back this archeological adventure if you're in a mood for some classic tomb-raiding...
wayfarers: call of osiris has launched its kickstarter campaign!
A new story trailer for Wayfarers: Call of Osiris has been released, containing excerpts from various cinematographic cutscenes and gameplay snippets.
story trailer - wayfarers: call of osiris
Recording voices for Call of Osiris was a lot of fun!
perfect takes: recording voice-overs with troy baker and krizia bajos
Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels...
modular design: big levels in a small indie studio
The article details how we set about creating both surface and underground levels in Call of Osiris.
designing levels in call of osiris: a synopsis
Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.
reflections of the old gods: egyptian mythology in call of osiris
Actalogic's lead LD describes how we simplified the iteration process.
game development methodology: using the pass system to simplify iteration
All the old paintings on the tombs / They do the sand dance don't you know?
paint like an egyptian
The way it all started for me, and how it led to Call of Osiris.
a level designer's story: my origins
The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.
designing for atmosphere - egyptian fields
How exactly does the asset creation workflow for Call of Osiris function? An explanation by Actalogic's 3D artist.
asset creation workflow for call of osiris
Our storywriter explains how he fleshed out the two main protagonists of Wayfarers.
the wayfarers story: turning trope characters into people
Our UI artist talks about how the game's graphics design was created.
designing the ui for an egyptian adventurer
Our Lead Level Designer discusses the use of affordances in Wayfarers: Call of Osiris.
level design: player navigation with the aid of affordances and obstructions
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
the wayfarers story: weaving what was and what is into a new adventure
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