Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help on the forums, our community is very active.
After 7 days of procrastination and the IndieDB ban hammer, the *infamous* OMAPELI game returns - with a brand new Alpha: More basic RPG mechanics (and...
After 10 months of procrastination, the *infamous* OMAPELI game returns.
I released the first alpha demo for my indie game, OMAPELI. It is available for free at Itch.io.
A new Forward Only release just happened, making the game more active and improving balance!
Three music artists supported Forward Only with their music tracks!
New Forward Only release finishes the main scenario and adds St. Valentine's Day color filter!
A new Forward Only release brings some New Year spirit in addition to the common improvements!
The second beta release of the Forward Only game just happened!
The first beta build of the game is just released, as well as the first game trailer!
A tutorial on making more collision types in Panda3D.
The game restoration is now at 37%. Want to know what changed?
The game restoration is now at 33%. Come in space adventurer, let us talk after two months of silence.
In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...
In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...
In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for...
In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...
In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...
In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...
Although with quite some stuff, this is a small update after 3 months; before a bigger update in April.
In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...
In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...
In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised...
In which a gameplay video is completed; publisher-pitches are sent; the new intro is completed; the cutscene -system and -editor sees a little work; and...
In which two new demo-versions are released; various minor changes and fixes are implemented; the player-light aesthetics see an update; a particular...
In which a new traversal section is made; the new demo-build is worked towards; some re-budgeting is done; a mist-effect is once again worked on--including...
In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...
In which papers are worked on; a map-"jigsaw" is made; a chest is filled with papers; a lexicon book is added; something secret is made; a new room is...
In which a refuse-heap is added; a new room is constructed; that room's contents are drawn--mostly modified--from previous levels; the room's structure...
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