Its a racing game were the main objective is to treverse the map using a grappling hook and hoverboard when on ground while dodging the buildings. Do the quickest routs and the faster reach8ing the finish.
Uses real physiscs to do the movement of the swing and hoverboard.
The players as full liberty to do the route that he fits the best to do the fastest time.
Developed by a solo gamedev
Hello everyone!
Today I'm going to give you a glimpse of the main menu and some other things. The main menu is still a work in progress but I will give you a glimpse of what I've been working on.
The objective of the main menu is to have an animation for each state. Currently, there will be 6 states hovering over the play button, score button, quit button, volume slide, and scrolling the list of times and idle when nothing is selected. I also want to add some glitch effects when hovering the button.
I also implemented a compass to guide the player through checkpoints.
And that's all. Have a good weekend :)
Don't forget to follow me on X.