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Scorched planet major update!

Scorched planet major update!

USC: Counterforce

Discover the new content of this major update with new features!

The Stairway 7 - Coming out this week on the 17th!

The Stairway 7 - Coming out this week on the 17th!

The Stairway 7 - Anomaly Hunt Loop Horror Game

In "The Stairway 7," players find themselves trapped within the confines of an otherworldly structure known only as "The Stairway." This labyrinthine...

#6 - Outlawed Steel - DevLog

#6 - Outlawed Steel - DevLog

Outlawed Steel

Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some final concepts as well as the narrative...

Somber Home DevLog #7 - User Interface

Somber Home DevLog #7 - User Interface

Somber Home

Hello, everyone! We're showing you the interface for our game. We've decided on the color palette and typographic style we're going to use for our user...

Teaser: Firebound Forge

Teaser: Firebound Forge

Raiding.Zone

Reworking of Firebound Forge is in progress. The new raid features a lava cave look.

Devlog #3 - Concept Art, Creative Process

Devlog #3 - Concept Art, Creative Process

Tomb of Viriatus

Today we have some updates regarding the game's concept art!

MuPo #2 - Music & Game Design

MuPo #2 - Music & Game Design

MuPo

For our second post, we want to showcase the Music of MuPo and its relationship with the Game Design, we will explain the Game System of the Instruments...

Through Your Eyes Devlog #06 - Mechanics Update

Through Your Eyes Devlog #06 - Mechanics Update

Through Your Eyes

Here are some more programming updates: Our camera upgrades (zoom, dark and hidden modes). The amount of rays is customizable, along with the ray grid...

Dev Log #2 - A look at the programming

Dev Log #2 - A look at the programming

Temple Plunder

Some info about the programming the basic mechanics and the upcoming coding challenges.

Crystalled Bullets - Development Log #1 (2024/01/20 - 05/11)

Crystalled Bullets - Development Log #1 (2024/01/20 - 05/11)

The Crystalled Bullets

Development Log of stuff I uploaded from 2024/01/20 to 05/11.

One-person developed 2D action game ‘UNDEMON’ released on Nintendo Switch!

One-person developed 2D action game ‘UNDEMON’ released on Nintendo Switch!

UNDEMON

UNDEMON', a 2D action platformer genre game, will be released on Nintendo eShop on Thursday, May 16.

Only Way is Down Trailer

Only Way is Down Trailer

Only Way is Down

Embark on a purr-fectly perilous adventure as this lil kitty cat took an unfortunate cat-nap and ended up stranded sky high! With no way but down, unleash...

'Soul of Azores' weekly update! — Devlog #5

'Soul of Azores' weekly update! — Devlog #5

Soul of Azores

'Soul of Azores' update — After the second delivery!

Far From Sight Devlog #3| Characters Concept Art

Far From Sight Devlog #3| Characters Concept Art

Far From Sight

This week we are share some concept art of the characters!

Nau do Trato: A Influência de Anjin

Nau do Trato: A Influência de Anjin

Nau do Trato: A Influência de Anjin

This is the final about our game. Despite considerable difficulties, look at the result of our team's hard work!

Just a few days left until the release of Break the Loop!

Just a few days left until the release of Break the Loop!

Break the Loop

Do you enjoy roguelites and games in the style of Darkest Dungeon? Discover our first game, Break the Loop, and its unique mechanic where you create your...

Phenomena Embattled - Log #02

Phenomena Embattled - Log #02

Phenomena Embattled

Environment overhaul, more on individual unit tactics and a first look at the very vital mini-map.

Complete Pathfinding Overhaul

Complete Pathfinding Overhaul

Assembly RTS - Unleash Your Forces 3 comments

Advanced pathfinding and local avoidance is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless...

NetherWorld April-May Devblog 2024

NetherWorld April-May Devblog 2024

NetherWorld: Drugs, Sex and Pixels

In this roller coaster of emotions called Indie Dev Life, having that many good news is unusual, so... WE GO ALL IN! New publisher, new logo, new team...

National Farm Devblog #8 - Character & UI

National Farm Devblog #8 - Character & UI

National Farm

In this devblog we showcase the work done in the last two weeks.

Dev Blog 12

Dev Blog 12

Major Alvega: Times Of Trouble

Updates for our game: Major Alvega. Hope you enjoy.

DD#171 In the name of God, KILL! THEM! ALL!

DD#171 In the name of God, KILL! THEM! ALL!

[Neolithic]To the End

Summary of the 170th Week: 1, Added 2 new Blood Faiths that generate devotion by killing things. 2, Added 2 Abrahamic tenets that generate devotion by...

We have officially released EARLY ACCESS

We have officially released EARLY ACCESS

This Thing Of Ours

We had a HUGE announcement for the development, WE HAVE RELEASED EARLY ACCESS ON STEAM!

Devlog #06 - Press Vision

Devlog #06 - Press Vision

Moira

Back to our usual programming... or are we? Let's take a look at some articles that were made about us!

V. 2.3.1 - Fixing the UI! 😁

V. 2.3.1 - Fixing the UI! 😁

Just Keep Running

We’ve got a little hotfix for you today, especially focused on fixing some UI issues we had at the launch of 2.3.0. I hope you all enjoy it! :)

Nebraska - Release Date Announcement

Nebraska - Release Date Announcement

American Truck Simulator 1 comment

Are you ready to ride through the Cornhusker State?

Something's Brewing in the Abbey #110

Something's Brewing in the Abbey #110

Ale Abbey - In Hops we Trust

Reviewing Ale Abbey's development progress: the right mixture of news and teasing!

#04 Búzio Devlog

#04 Búzio Devlog

Búzio

In this article, we will show our Game's Character Studies.

Update on the development of Nau do Trato

Update on the development of Nau do Trato

Nau do Trato: A Influência de Anjin

The team has been working hard on the past weeks, do you want to see what we have been working on?

Bucha 2022 #5 - User Interface

Bucha 2022 #5 - User Interface

Bucha 2022 1 comment

Here we bring you a look into the Bucha 2022 User Interface.