Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
So, I've seen a fair few skins, in the past and now, that use bad skin names. Bad as in, so generically named they're asking for conflict. I intend to...
naming conventions
Some details on how I make my textures, especially specular maps.
zaku's weathering and specular map tutorial
After seeing all of you interested in modding the color of the afterburner made me interested in sharing how to make new effects.
tutorial 011: how to create new particles
This tutorial is about one on one of the staples of arcade action flight simulation games- that is, the Bomber Intercept mission.
tutorial 010: how to create a bomber hunting mission
While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...
fan tutorial 2: animations and exporting
An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps
tutorial 009: f-104 creation (in detail)
The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.
tutorial 008: f-104 creation
This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.
tutorial 007:ugb creation (part2: mapping)
This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.
tutorial 006:ugb creation (part1: modeling)
Visual novels and exposition in my arcade flight sim? Why not.
fan tutorial: using the cutscene system (as of update 0.2150)
Final part of how to record voice samples and add them to the game to be used by AI pilots.
tutorial 005: voice samples part 2
Part one of how to record voice samples and add them to the game to be used by AI pilots.
tutorial 004: voice samples part 1
This tutorial is a compilation of information scattered around the forum how to setup the aircraft animations and how to export the model.
tutorial 003: aircraft bones and export
This short tutorial about light Cooking. It was already available in the forum, but it will be posted here to be easier to find.
quick tutorial 001: light cooking
The first steps how to add a new original map to the game.
tutorial 002: basic map creation
This is a useful tutorial for anyone who wants to explore the game in more detail, it also explains how to control any unit in the field and includes...
tutorial 001: debug mode
No tutorials were found matching the criteria specified. We suggest you try the tutorial list with no filter applied, to browse all available. Post tutorial and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.